Did a framework of SimoneCore. Went mostly by the Class Diagram, with a few exceptions. Changed the attributes to currentPattern and inputPattern because *array seemed too generic. Also changed to them to ArrayLists, so we can grow them as needed (unless you can do that with a ByteArray? I haven't used them, so I went the easy route). Also changed the currentPattern to something dynamic, so we can use addToPattern with each level up. I think I need to add a resetGame() to do things like zero out the patterns, scores, and such, and an advanceLevel() to add one to the pattern and recompute the score.