Couple of small tweaks.
Merge pull request #5361 from Zuhayr/master

Couple of small tweaks.
Fixes people shouting at AI to open unseen doors (sometimes).

Adapted previous PR for dev where cameras were relocated to allow AI to see important areas. Affects:
Virology entrance - Can now see both sides of the entrance from medbay (rather than none of them)
Medbay patient corridor - No longer loses coverage in hallway as patient rooms shutters are closed
West of AI Upload entrance - Allows sight of the HoP's door and 3 nearby public doors
East Central Primary Hallway - No longer lose coverage when the chemists close their shutters
Engineering lobby entrance - Can now see all doors in the public hallway + the maintenance entrance
Security Permabrig - Can now always see the last set of door before the permabrig.
The tactical closet now calls ..() in its New() proc, allows for swallowing items placed on-top among other things.
Missed change - Nudges both cameras in EVA north one step.
Fixes #5261

Replaces the super strength full-tile reinforced windows on the research outpost with standard health variants.
Did consider renaming the super-variants to avoid accidental use in the future but I thought not after seeing the massive diff it'd cause.

Should be fully compatible with PR #5363 no matter the merge order but should be safest to merge #5363 first, then this.
Fix infinite loop in freeform AI module
Fixes two wires in airlocks not triggering
As far as I can tell, viral infections were happening irrespec
tive of medical crew being present. Lowered chance for proc as well.
Fixed an oversight with RAD_ABSORB and collapsing.
EVA NVGs were not supposed to leave my own environment.
Merge pull request #5364 from PsiOmegaDelta/TacProc

Tactical parent call
Merge pull request #5363 from PsiOmegaDelta/Cameras

Fixes people shouting at AI to open unseen doors (sometimes at least)
Merge pull request #5369 from Hubblenaut/airlocks

Fixes two wires in airlocks not triggering
Merge pull request #5365 from volas/master

Fix infinite loop
Psych bed >> Freudian couch

Vetinarix kept the icon_state name when the Medbay Renovation PR thing got in. Malsquando wanted this changed.
Teacup icon clipping fix.

Might need to be done to coffee as well.

Thanks Serveris6 for the report:  http://prntscr.com/3wyah5
Merge pull request #5370 from Zuhayr/master

Nerfs biohazard random event chance.
Merge pull request #5377 from Ccomp5950/teacup-spawn-fix

Teacup icon clipping fix.
Psychiatrists couch