Thin3d - the thinnest wrapper around D3D9 and GL around

Add Thin3d, slip it underneath all our UI drawing code so that it can now run on either OpenGL or Direct3D.

Incomplete, does not handle scissor rects 100% (doesn't account for the y flip) etc. Suboptimal shader uniform handling. But kinda works.
Should we try to do something smarter than crashing here, like returning a failing HRESULT?  And the others.

I'm guessing none of these are performance critical.

-[Unknown]