Test commit, please ignore!
Fixed messaging timing bug.

Was an issue with the tick able entities not actually being sorted the
way i thought they would be, turns out you need to access the tickable
component in order to get it’s :pri, whod’a thunk!
README update: Themes n Traps

Updated the README with link to Google Doc for traps/themes
Added cmd-line!, ; to enter, valid-keys: esc-enter-[a-z0-9].

Just prints back what was in the cmd-line, eventually will start the
player’s journey with ;<name> <race> <class>.
Refactored command line code.
Fixed portals, removed debug inc/dec as is buggy.

Also fixed trailing whitespace.
Removed annoying debug messages.
Update README.md
Added link to using the repl in desktop_launcher.clj.
Added plumbing of status effects

No actual effects implemented yet. Need to implement add and remove
effect
Revert "Added plumbing of status effects"

This reverts commit 2f1ff375d07dda55b17df00ac9a3eb693865a784.
Revert "Revert "Added plumbing of status effects""

This reverts commit 536d80a8b704a99578aa311dbae5450e88a54021.
Added apply-effect-fn to the skeleton
Fixed player taking negative damage.
Added basic world theming code.
Merge branch 'master' of https://github.com/dunjeon-masters/dunjeon-crawler
Refactored logic for checking tiles into rj.cfg.
Moved rendering functions to rendering.clj
Added maze as a world theme.
moved status effects to destructible

not functioning properly yet