Small fix for elapsed values.
Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then `Time.now` will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use `Time.time` instead. Note that all Phaser sub-systems that used to rely on `Time.now` have been updated, so if you have any code that extends these please be sure to check it.
Fixed internal timing values.
this._gameSize wasn't being populated other than via setSize, which broke games using dimensions set in the constructor that used FlexGrid for scaling.