Fix spine::Skeleton not updating on re-entry.

Could be done in a tighter manner by scheduling updates in
spine::SkeletonAnimation instead and listening for animation events.
However, this may need a more robust interface on scheduleUpdate and
unscheduleUpdate to work correctly.
fixed #3868. when the singleton destoryed, the cocos thread may later than that which will cause the s_responseQueue to be nil.
issue #4129: EventDispatcher::_listeners -> _listenerMap.
issue #4129: Uses 'const reference' when getting touches by EventTouch::getTouches.
issue #4129: EventTouch::getTouches return const reference.
closed #4129: Event listeners in engine shouldn't be removed by method removeAllEventListeners().
issue #4150:  Correct body position with the node has a parent. Add set/getPosition/Rotation method.
issue #4129: Remove unused references in Xcode project.
issue #4129: Adds default argument(nullptr) for dispatchCustomEvent.
issue #4129: Adds test case for issue 4119.
issue #4150:  Add physics position/rotation test
closed #4150:  Delete PhysicsBodyInfo::set/getPosition/Rotation method.
Merge pull request #5492 from dumganhar/iss4129-remove-all-listener

closed #4129: Event listeners used in engine shouldn't be removed by method removeAllEventListeners().
Merge pull request #5461 from Wilhansen/spine_skelFix

closed #4156: spine::Skeleton would not be updated after re-adding to scene.
Update AUTHORS [ci skip]
Update CHANGELOG [ci skip]
Merge pull request #5482 from andyque/fix3868

fixed #3868: Possible crash on repeat running between HttpClientTest, WebSocketTest, SocketIOTest
fixed #4103. fix crash when websocket close
Merge pull request #5494 from natural-law/develop

Modify the depend project path for project "TestCpp".
Merge pull request #5496 from andyque/bug4103

fixed #4103. fix crash when websocket close