HoS/Captain/Riot Armour Alteration

Continuation of the old PR (https://github.com/tgstation/-tg-station/pull/5078), which had a bad case of 'expected merge conflicts'.

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The new values are...

EDIT1: Bolded values that have been changed for better identification.

HoS Hat
melee = <b>75</b>, bullet = 60, laser = <b>60</b>, energy = <b>50</b>, bomb = 25, bio = 10, rad = 0
from
melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0

HoS Armour
melee = 65 (+10), bullet = 60, laser = <b>60</b>, energy = <b>50</b>, bomb = 25, bio = 10, rad = 0
from
melee = 65, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0

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Captain Armour+Hat (Energy changed only)
melee = 50, bullet = 30, laser = 50, energy = <b>30</b>, bomb = 25, bio = 0, rad = 0
from
melee = 50, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0

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Riot Armour+Helm
melee = <b>80</b>, bullet = <b>10</b>, laser = <b>10</b>, energy = <b>10</b>, bomb = <b>10</b>, bio = <b>0</b>, rad = 0
from 
melee = 82, bullet = 15, laser = 5, energy = 5, bomb = 5, bio = 2, rad = 0