Changed listeners to Vector.<Function>.
Added SkeletonAttachment.

Spine doesn't export this attachment type, but it can be used at runtime.
MeshAttachment support.
Removed meta file.
Ignore Unity meta file.
Removed LookLikeInspector.
Changed Vector<Function> to Listeners class.
Changed Vector<Function> to Listeners class.
Fixed draw order.
Expose BasicEffect.
Avoid reflection.
Minor optimizations, clean up.
Make vertices static.
Moved SMFL location into project.
Mix from closest animation if setting an animation during a mix.
Multi page atlas support for Flash and Starling.

http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
Updated license to version 2.

Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
Updated license to version 2.

Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!

Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.

With this fixed, I hope we never need to change the license again!
Typo
Call RecalculateBounds so skeleton rendering isn't culled.