Add GetDepth in Lua API.
Update Lua API, Add Load and Save function in Resource.
Travis CI: API documentation update at 2014-02-02 15:42:59 UTC.
[ci skip]
Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166.
Use the -static switch on MinGW to prevent dependency on an external libpthread.dll on some MinGW distributions.
Lua API Update.
Travis CI: API documentation update at 2014-02-03 07:22:40 UTC.
[ci skip]
Fixed typo in Renderer.h.
Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem.
Update Lua samples, use global property to access subsystem.
Merge branch 'master' of https://github.com/urho3d/Urho3D
Travis CI: API documentation update at 2014-02-03 09:10:16 UTC.
[ci skip]
Determine presence of sh.exe in path manually to see which command should use to generate the GIT revision. Closes #168.
Quads that don't read the viewport should not begin the pingpong chain. Fixes #167.
Merge branch 'master' into shader-refactor
Refactored the basic postprocess shaders (bloom, greyscale, edgefilter.)
Updated documentation for techniques, shaders and renderpaths.