Update the OUYA project template
Added the application key as a raw resource.
Use the async IAP methods.
Some fixes to PSM rendering

Added TexCoord to BasicEffect shaders
Removed default BlendState for BasicEffect pass
Renamed reserved word Texture effect parameter in BasicEffect
Look for EXACT vertex buffer match (vertex and index array sizes must match request)
Fixed the slowdowns that occur when debugging WP8 and dragging the screen
Fix for Android memory leak and random null ref exception.
https://github.com/mono/MonoGame/issues/1685
Updated NuGet packages for 3rd December 2013
New NuGet packages published from code version as of this date

Only known issue, Win GL project still referencing SharpDX Raw Input

NuGet releases now 3.1.1-Alpha
Added NuSpec for the Content Processor aligned to 3rd December release
Repackaged 3rd December release. Odd dll issue for Store builds.

*Note found an 8.1 bug which needs resolving with the package.
Will also refresh for a more recent release with this fix
Updated for December 10 cut.
Resolved Windows 8 build issue
Windows 8.1 package updated to be fully functional
Merge branch 'develop' of https://github.com/mono/MonoGame into develop

Conflicts:
	MonoGame.NuGetPackager/Package.Binaries.nuspec
	MonoGame.NuGetPackager/Package.ContentProcesors.nuspec
	MonoGame.NuGetPackager/Package.nuspec

Merged.
Fixes.
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Hide statusbar for iOS 7 or newer if game is fullscreen
Merge branch 'develop' of https://github.com/mono/MonoGame into develop
Fixes RenderTarget2D OpenGL DeleteRenderbuffers when is DepthFormat.None
Color.ToString fix
Move non-portable thread check guards to specific platforms that use it.
Removed NAudio.dll from MonoGameContent addin packaging.
Merge pull request #2299 from SickheadGames/naudio

Fix MonoGameContent Addin Packaging
Fixed partial class definition for PSM
More PSM build fixes.