Built movement foundation scripts and methods to support pathfinding
Readded water tiles that were missing
Modified web player build settings to appropriate resolution
Refactored tile-finding code to use Tile objects instead of strictly coords
Added terrain values and appropriate speed calculations in to the movement algorithm
Modified build settings to prevent right-click context menu in web player
Updated ignore file to exclude the webplayer build
Removed the webplayer files
Made it possible to move a unit from one tile directly to another, including selection appearances but excluding proper pathfinding.
Pathfinding works with path preview
Changed grab and drag style panning to camera edge detection panning.  The camera also moves now instead of the map
Added basic default and move cursors
Fixed minor camera panning bug