capturePage using NodeBuffer

This is my first attempt of implementing node buffers into  the screenshot mechanism asked in Issue #480. 

With this pull request I extended the capturePage API and provide legacy support. 

The new signature is `capturePage(callback, [String || Object])`
String: `jpeg` or `png`
Object: `{ format : "[jpeg|png]", datatype : "[raw|buffer|datauri]" }`
Defaults are:
  format: `jpeg`
  datatype: `datauri`

Examples:
```js
// jpeg as datauri
win.capturePage(function(datauri){
 // do something with the datauri
});

// png as datauri 
win.capturePage(function(datauri){
 // do something with the datauri
}, 'png');

// Extended API 

// png as datauri
win.capturePage(function(datauri){
 // do something with the datauri
}, { format : 'png' } );

// png as node buffer
win.capturePage(function(buffer){
 // do something with the buffer
}, { format : 'png', datatype : 'buffer'} );

// png as base64string
win.capturePage(function(base64string){
 // do something with the base64string
}, { format : 'png', datatype : 'raw'} );



```