Added another exporter for 3D Max that handles Morph Targets 

New exporter for 3D Max
It outputs all the vertices position into morpTargets.
It uses the active time frame
It checks for position, rotation, scale, and modifiers and exports all
vertices positions locally.

I'm also working on a generic exporter for 3D Max that will export the entire scene (cameras, lights, geometries, lines, animated objects using keyframes, animated objects using morph targets). Do you think it would be useful?