Slight Rebalancing of Mek machines. More incoming

Incomplete as of now.
More T2 Mekanism balancing
More Rebalancing of Mekanism. T3 up next
I meant to do this awhile ago..
Update MFR configs for new version.
Decreased non-ore, overworld world gen a little bit
Final Mekanism Balance

For now :D
More DC balancing

Also removed the need for shears, which are unfortunately going to be
disabled until a fix for DC/TC is implemented.
IRC made me do it
Match values for dim trans with TE3 tesseract

The TE3 tesseract currently is made to be completely lossless (for energy, liquids, and items) and currently there is no plans from TeamCoFH to include config options that allow changing of the values. This change will make the dim transceiver match the TE3 tesseract values of 0 since there is no incentive to use it because the recipe is set to hard and it has loss of energy and uses energy to keep it's connection active.
One final push of 0.2.0 config changes.
Updated Changelog for 0.2.0.
Update Mekanism config.
Well this gets annoying when trying to test
Fixed spelling. cuz we profutionl
Enable the Food crops from magical crops to drop from grass.
Merge pull request #118 from MomoNasty/master

Match values for dim trans with TE3 tesseract
Mekanism Tier 4 changes. GO
Reduced ElectroSep usage

Maybe that was a bit too much.. considering it’s used in a lot of tiers
Bad Gregtech, no cookie, Mek crystals are not smeltable