Fix race condition when getting the loader task
Make sure we actually add the data to a queued texture
Improve background drawing
Don't convert to RectangleF for rescaling
Add function for colored fitting of a texture in bounds
Add DrawLine in IDrawing
Move extension methods to Extensions.cs
Add IsInRange function
Add Assertions for color values and fix some wrong ones
Remove DrawLines (was not working in D3D and can actually be replaced by narrow DrawRects)
Fix wrong position of drawing area
Add another benchmark entry and correct one