Major refactoring of redstone

This commit is a refactoring of the redstone code, mainly the functions
handling the removal of invalid blocks from power supplier data
structures. Its aim is to improve performance and potentially reduce the
memory footprint of the data structures.

It works to reduce the amount of GetBlock()s triggered every tick.
Before, a GetBlock() was requested for every single item in the data
lists, as well as for every single redstone block in a chunk. Following
these changes, the AddBlock() event is utilised more effectively to only
update the lists when needed (a block is changed), as well as to insert
the block type (and update it when needed) alongside the coordinates
into the main redstone simulator chunkdata list.

In short, a single GetBlock() is now cached, with this cache being
updated when the simulator is awoken due to a block change.

At least, I *hope* that this is what it does :P
Fixed doors, fixes #453
Renamed g_TorchPlaceable...

...to g_FullyOccupiesVoxel, as recommended by @bearbin
Fixed a door bug and reduced code

Doors wouldn't get powered by repeaters, and some blocks, like glass,
were viable middle blocks when they shouldn't have been.
Did some stuff with the vectors
Fixed rails powering
Merge pull request #529 from mc-server/derpstonerefactor

Major refactoring of redstone
CMake generates Bindings when not existant (win)
Moved the win resources into a separate subfolder.

This will allow us to use them in CMake builds.