msm_fb: Fix adb shell start/stop issue when bypass enabled

Currently when 2/3/4 layer bypass is enabled, doing a adb shell
stop/start is failing overlay and composition happens through
GPU. Fix this issue by proper overlay configuration during this
scenario.

Change-Id: Ia04f1839bf80ed552671e48445af63a4dcd6bdfd
Signed-off-by: Padmanabhan Komanduru <pkomandu@codeaurora.org>
msm_fb: display: add mfd null pointer and mfd panel_power_on checks

These checks are necessary for the situations where display is off but
vsync ctrl enable or disable is still called.

CRs-Fixed: 462586
Change-Id: I2ee43ff323da38359f3bff28669df19b87d8343d
Signed-off-by: Huaibin Yang <huaibiny@codeaurora.org>
msm_fb: display: keep borderfill pipe's iommu info

Keep borderfill pipe's iommu info during base layer pipe
swap with original base layer pipe. Otherwise, borderfill
pipe's may contain original base layer pipe's iommu info
which cause iommu page fault due to same iommu buffer is
unmapped two times.

CRs-fixed: 436711
Change-Id: Ibdb792055287283c4449db07c2de2901aa4fe9b6
Signed-off-by: Kuogee Hsieh <khsieh@codeaurora.org>
msm_fb: display: fix iommu leak during base layer swap

Retain RGB1 iommu information during  base layer swap
so that iommu used by RGB1 can be freed back to pool later.

Change-Id: Ibed85179284743dc8a9d1434f0c81626b0567e16
Signed-off-by: Kuogee Hsieh <khsieh@codeaurora.org>
(cherry picked from commit be46f9f596c5172438a74759d48ca7db600cd737)
msm_fb: display: Configure solidfill color to black

The solidfill color was getting reset to to default state to white.
Correctly reseting to black by default.

Crs-Fixed: 453600
Change-Id: I203ce61867d009509bf6acd01169f1fb0b223652
Signed-off-by: Siddhartha Agrawal <agrawals@codeaurora.org>
msm_fb: dsiplay: fix frame buffer f_count leak

Frame buffer maintains a reference count (f_count) which increased
by fget() and decreased by fput(). overlay play will apply
fget() to frame buffer if it was the soruce buffer and fput()
will be applied to it after pipe commit done. However there has
extra fput() apply to frame buffer at the time pipe is freed.
This patch fix the problem by  clear MDP_MEMORY_ID_TYPE_FB from
pipe's flags to avoid extra fput() applying to frame buffer.

CRs-fixed: 411394
Change-Id: Ib2b72e6277480b5ace23cda554be485d9d477b3d
Signed-off-by: Kuogee Hsieh <khsieh@codeaurora.org>
Signed-off-by: Siddhartha Agrawal <agrawals@codeaurora.org>