camera pos
Terrain refactor
terrain movement [FULL_REFRESH]
Infinite terrain first step
Remove full rebuild (useless)
level of detail
trying to optimize
optimisation
Moar optimisations
VS2013E convert
more optimisations
getting ready to multithread
preparations for multithreading
refresh method introduced
multithreading to the resque
refresh order fix
Terrain bugfix
Terrain texturing: begining