Insane amount of amends:

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= Text Adventure - Features: =
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Bugs:

.   Cannot look/take shorthand aliases from objects
    I.e. 'take jacket' from a cabinet won't work
         but 'take leather jacket' will work
.   Shorthand for taking clothing currently doesn't work

Updates:
. Survivors require items to save them
 Zombies attack them first.
. Inventory carrying is based on strength
. Attacking per second is based on Speed
. Attack, Hit and Barricade animations!
. ASCII maps with multi-map support!
 Because I’m a lazy designer...
. Levelling Strength/Speed
 Based on number of Zombie kills
 5exp per kill, 100exp = level
. Timer based zombies
 Every 30 seconds zombie movement/attacks will happen
. Respawning zombies and food
 This allows for continual play
. Hunger system!
 If you are below 25 health and your hunger is below 30% you slowly gain health
. Zombie "sight"
 They will go towards you if they are within 2 areas of you
. Barricading areas
 This allows you to zombie-proof areas (with armour based protection) to slow attacks
 and make safer areas - Zombies can attack barricades!!
. Clothing and Armour
 Direct wearing of clothing, some aesthetic and some actually useful
. Weapons and weapon hit randomness
 Various weapons, some useless others really rather good! All weapons have a detailed
 accuracy and damage modifiers - small chance of a headshot!
. Save/Load and Delete functions
 Thank you come again!
. Weight system for inventory
 This is based on your strength, every strength level you can carry 5 items
. "Look me" basic stats
 Zombie kills, Food eaten etc
. Support for locked containers and forcing of locks!
 Allows you to open locked items, but in doing so you will make yourself vunerable
. Automated zombification
 After you die, you wander the earth

Future Plans:

. Farming
. Cooking
. Infection/disease
. Random/user create-able maps
. More items/weapons/containers and zombies
. Friendly NPCs
. Survivors