Change order in which player scores are send to client (before the countdown etc.)
Make CommandProcessor more robust by parsing commands only after all pointers have been updated
Implement first (empty) version of a Victory screen command
Merge branch 'network_multiplayer' of github.com:rayburgemeestre/smashbattle into network_multiplayer
Merge pull request #109 from rayburgemeestre/network_multiplayer

Network multiplayer