Added Android build howto
Switched to c++_static
Merge pull request #30 from doppioslash/android

Added Android build howto
Fix disjoint contours
Merge pull request #31 from jacereda/disjoint-contours

Fix disjoint contours
Allow VG_INVALID_HANDLE argument to vgSetPaint().
Set error on bad paintMode to vgSetPaint().
Merge pull request #32 from jacereda/master

Fix vgSetPaint()
Fix non-standard behaviour for gradient stops
Bad literal
Implement vgGetPaint()
Implement vgPathTransformedBounds()
Merge pull request #33 from jacereda/fix-stops

Fix non-standard behaviour for gradient stops
Merge pull request #34 from jacereda/vggetpaint

Implement vgGetPaint()
Merge pull request #35 from jacereda/vgpathtransformedbounds

Implement vgPathTransformedBounds()
- Final bounding box is computed at the end of buildFillIfDirty() instead of draw().
- Made some methods private.
- v3_t empty constructor no longer initializes elements.
- Calls to gluTessVertex() are now less verbose.
- Shouldn't be necessary to keep track of closeTo.
- numCoords unused.
calcStops() should now be closer to the standard.
Merge pull request #37 from jacereda/fix-stops

calcStops() should now be closer to the standard.
Merge pull request #36 from jacereda/glpath-enhancements

Glpath enhancements