fixed the weapons.
Added new cave map and tileset
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into shak/Monsters
fixed collision on tilemap.
Cave.tmx is editable, to add it to the game just remove ".png" from the image source and stick it in "CleanGame/Content"
Merge pull request #185 from 4950/shak/Monsters

Shak/monsters. I could not see anything wrong with merging this. Also now we can start using the cave map again since Adeeb's change to XNA.