Initial commit
Add vector class and refactoring to use it
Show blocked movement
Add movement + network
Network communication with piece movement and turn management
Correct connection bug
Show piece capturable
Solve multimovement without re-selecting
Capture enemy pieces
Correct rendering bug
Invert board for player 1
Possible to win game
Add pieces to reserve
Promotion
Promotion OK
Selecting piece is more user friendly
Merge branch 'master' of https://github.com/rault-a/shogi
Start to change reserve UI