Commencement du serveur de récuperation des connections

Actuellement lorsqu'un client permet sa connection, il
pert le jeu. Pour permet au joueur de recuperer leur
partie, un serveur va etre mis en place. Le client devra
alors envoyer une genre de cle permettant de l'identifier
puis, si cette cle est valide, la socket du client sera
echangee.
remplace player par logicplayer
Add delete method for player
Is able to handle version 4.02.1
Removed version of OCaml prior to 4.01
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
No more push_load in manager

LoadScreen handles itself the thunk.
t pushMerge branch 'master' of https://github.com/GL-MPRI-2014/GL_MPRI_2014
Merge pull request #108 from GL-MPRI-2014/player

Player
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
Fix player types
-eq -> =, now it should try 4.02.1
fix because players ids not from 1 to n
Now better movement in Home
Fix #106, normal behavior in Home.screen
Merge branch 'master' of https://github.com/GL-MPRI-2014/GL_MPRI_2014
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
Merge branch 'master' into player
Modify mli of player allowing inheritance