Hides the blockly UI on start up
Removes the toggleBlocklyUi event for the blocklyUiNodeID property
Corrects a variable change that missed one reference
Changes the way that the blockly ui is made visible and the hud
Updates to address comments from the pull request
Merge pull request #42 from virtual-world-framework/branch/blockly-viz

Branch/blockly viz
Adds the allowBlocks property to the view
Attempts to set to the max number of blocks for a given blockly node
Removes a comment that was accidentally committed
Updates the maxBlocks when the blockly UI is visible
Merge pull request #41 from virtual-world-framework/branch/block-limit

Branch/block limit
Add new rover model
Merge pull request #44 from virtual-world-framework/branch/new-rover

Add new rover model
A first pass at a modular system for handling success and failure criteria on scenarios.
Merge pull request #46 from virtual-world-framework/branch/modular-success

A first pass at a modular system for handling success and failure criteria on scenarios.
Moves the executing property down to each blockly node
Merge pull request #45 from virtual-world-framework/branch/blockly-execute

Moves the executing property down to each blockly node
Remove versions of file that have uppercase file extensions
Add rover assets back with lowercase names and file extensions
Merge pull request #48 from virtual-world-framework/branch/fix-lowercase

Branch/fix lowercase