Improved Pair utility, added Tuple utility
Improved Entity, added port setting in NetworkSettings
Added BodyJoint (Revolute), BodySegment (Circle)
Started experimenting with JBox2D
Added utility methods and an Entity set to ClientsideWorld
Added methods for Entity physics segments destruction
TestEntity1 is now temporarily added when pallet is recieved
Removed invalid JBox2D code
Removed World creation which was causing crashes
Replaced PolygonVertexCountException with an assertion
[bugfix] ArrayList joints was not initialized
Added 'set to Vec2' utility methods to Vector2