Better code for the time object. Uses the Open Clonk sky colors and shading implementation by Ringwaul.
Fireflies do not get spawned constantly, but once. Darkness added.
Final change to the color modulation stuff.
Merge branch 'daytime' of https://github.com/gitMarky/gze

Conflicts:
	Objects_GZE.c4d/Environment.c4d/Time.c4d/Script.c