Made Cyanide more deadly, added OD to Hyperzine

Because fuck those who OD on Hyperzine, and Cyanide needs to kill faster
(not like cyanide is used by anyone else than Nukeops anyways)
Fixed broken time definitions
Merge pull request #210 from alex-gh/mutiny_fixes2

Fixed broken time definitions
Adr's map changes
Refactored, simplified access system a bit.  Tested, for once.

 * Mobs provide GetAccess() and hasFullAccess()
 * Human GetAccess() provides the "best" accesses available combined from all conventional sources.\
 * Silicons have hasFullAccess()
 * AdminGhosts also provide full access.

Conflicts:
	code/game/jobs/access.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/mob.dm
	html/changelog.html
Merge pull request #209 from Regen1/master

Made Cyanide more deadly, added OD to Hyperzine
Added heat radiation to H/E pipes

Added black-body heat radiation to H/E pipes placed over /turf/space
according to Stephan-Botzmann law

Conflicts:
	code/ATMOSPHERICS/he_pipes.dm
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
Quick fix to TEG

When one of TEG circulator intakes had gas while the other had no (null)
the air in the first used to be deleted. Fixed this behavior.
Renamed Atmos Tech to life support specialist due to new grav gen responsabilities
Tied gravity to the actual grav generator
Fixed broken time definitions
Adr's map changes
Refactored, simplified access system a bit.  Tested, for once.

 * Mobs provide GetAccess() and hasFullAccess()
 * Human GetAccess() provides the "best" accesses available combined from all conventional sources.\
 * Silicons have hasFullAccess()
 * AdminGhosts also provide full access.

Conflicts:
	code/game/jobs/access.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/mob.dm
	html/changelog.html
Added heat radiation to H/E pipes

Added black-body heat radiation to H/E pipes placed over /turf/space
according to Stephan-Botzmann law

Conflicts:
	code/ATMOSPHERICS/he_pipes.dm
Quick fix to TEG

When one of TEG circulator intakes had gas while the other had no (null)
the air in the first used to be deleted. Fixed this behavior.
Renamed Atmos Tech to life support specialist due to new grav gen responsabilities
Tied gravity to the actual grav generator
Changed color of Asay to a more notable one
Merge remote-tracking branch 'zomgponies/master'