Fixes

Fixes of issues #1, #3 et #4
Moved all the code to the damagelogs/ folder

It will avoid conflicts with other addons using the same filenames
Update cl_listview.lua

Do not show specdm gosts as alive in roles list.
Merge pull request #14 from Joschasa/experimental-shit

Do not show ghosts as alive
Fixed a weird error where a disconnected player finds dna
Now looks like this http://puu.sh/ck7BU/691c46fc55.png
This is in response to http://facepunch.com/showthread.php?t=1416843&p=46173449&viewfull=1#post46173449
Temporary fix for errors while using replays
In response to http://facepunch.com/showthread.php?t=1416843&p=46210344&viewfull=1#post46210344
Merge pull request #18 from pandaman09/master

Fixes for errors posted on facepunch
Update sv_damageinfos.lua

Fixed no owner by checking weapon.Owner, weapon:GetOwner() and as a last resort weapon.Entity (may be owner or weapon)
Added compatibility for custom weapon bases. Now checking for weapon owner multiple ways and falling back to weapon entity.
Disabled debug functions from cl_listview.lua and cl_repportPanel.lua
Merge pull request #19 from pandaman09/master

Fix compatibility for custom weapon bases
New old logs backend code and fixes

Old logs are now optimised and should no longer cause problems (needs to
be tested)
Fixed RDM Manager related issues and added @pandaman09 fixes from the
master branch.
Credits
Update sh_sync_entity.lua
New filters system

More user-friendly and useful
Fixed events not being color coded
cl_listview error fix
small grammar mistake
Merge pull request #23 from ZachPL/master

small grammar mistake
Added custom slaynr (WIP)

Only for ULX and MySQL users (for now). The command is !autoslay and it
needs to be enabled on the config.
Fixed error and removed useless code