Add a non-annoying message overlay for notifications.
Add "global drawables" that survive a scene change.
Pending: output not working correct for errors. SdlUi Display Api needs changes.
Fix output branch after rebase to shared_ptr
Get rid of screen output in Ui class. Output will do this now completly in the feature.
compile fix
Add output for Info and Warning
Shorten audio warning text
Change output style
Use message_max in AddMessage
Fix font rendering (without system) in shinonome
Win: update gitignore list
Increase msg overlay display time.
Switch to javadoc style. Fix compiler warnings
Fix Fill and FillRect ignoring transparency
Add Text::DirectDraw to allow direct drawing on the screen via shinonome (for errors)
Render error messages directly on the screen
Remove trailing \n
First work on RPG2k Battle System. Not much yet, only displaying enemies and some windows.
Based on glynncs work on the RPG2k3 System but I will refactor it.
Remove BattleItem/Skill window functionality of normal windows is enough. Allow opening of Enemy, Item and Skill window.
Rename Battle scene states to make their purpose more clear
Use battle test army in battle tests. Implement SelectNext and PreviousActor
Implement "skeleton" for normal attack handling