Initial work on the worldmap
Added basic classes for the world map. WIP
Added more work to map.
Added more code to map.
Merge branch 'development' into worldMapFeat
Added levelgrid.
Added system for generating grid for the level. Needs to be cleaned up and
	code standard checked before finalized.
Merge branch 'development' into worldMapFeat
Minor changes to WorldMapGrid.
Added some improvements to MapSections.
Add Projectile feature
To fire projectiles press SPACE. Player owns all projectile ( 2000 )
Merge branch 'development' into projectileFeat

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/Player.cpp
	ProjectFlightSchool/ProjectFlightSchool/Player.h
Added functionality for loading a 2d texture
	Solution:
	-Addition:
		New class Static2dAsset.

	Placeholder.hlsl:
	-Addition:
		PointSamplerState for pixel shader.
		2DTexture for pixel shader.

	AssetManager:
	-Addition:
		LoadStatic2dAsset function.

	Graphics:
	-Addition:
		LoadStatic2dAsset function.
		Changed wchar_t* fileName to const wchar_t* in
		 LoadTextureFromFile.

	PlayState:
	-Addition:
		AssetID mTest2dTexture.
Merge pull request #59 from SvinSimpe/AnimationVerts

Animation verts
Merge branch 'development' into static2dAssetTex

Conflicts:
	ProjectFlightSchool/Graphics/Graphics.h
	ProjectFlightSchool/ProjectFlightSchool/PlayState.cpp
Formating according to code review
Merge pull request #60 from SvinSimpe/static2dAssetTex

Static2d asset tex
Merge branch 'development' into projectileFeat

Conflicts:
	ProjectFlightSchool/ProjectFlightSchool/Input.cpp
Merge pull request #62 from SvinSimpe/projectileFeat

Projectile feat
WorldMap hotfix.
Set a fixed size to worldmap to fix a bug with the dimensions.
	Cleaned up some code and reviewed changes. Initial work done on
	worldmap done.
Hotfix, fire control and dev cam toggle
Merge branch 'development' into worldMapFeat
Fixed conflicts.
Conflicts:
	ProjectFlightSchool/Graphics/Graphics.cpp
	ProjectFlightSchool/Graphics/Graphics.vcxproj.filters
	ProjectFlightSchool/ProjectFlightSchool/PlayState.cpp
	ProjectFlightSchool/ProjectFlightSchool/PlayState.h
	ProjectFlightSchool/ProjectFlightSchool/ProjectFlightSchool.vcxproj.filters
Fixed bug with texturing.
Was a bug with texturing, the textures were upside-down. Is now corrected.
Merge branch 'development' into worldMapFeat