Lowered FPS cap, seeing there's no graphic here
Renamed ChatSystem to Transmitter: it will transmit data to peers
Now there's a single socket class: platform dependent code is wrapped in it
Using std::string when useful
A class for each data that can be passed through the sockets
This will store users and messages
Updated filters
toString method is more standard
Moved log method to platform utils, in order to use it a single entry point for logging
Typedefed the socket's port type, enabled broadcast sending during initialization
Added to string, converted nickname to std::string
Added user data management to DataManager
Specified multiple "send" behaviours, added broadcast and point to point user data transmission routines to DataManager class
Ignoring release compilation folder
moved main.cpp outside filters
Added dirs and liker input to project under release configuration
Fixed bug in pack/unpack routines
Resolved couple of warnings for deprecated functions
fixed bug in toString, added couple of ctors  and setters
Fixed bug on unpack