Grass now grows under up-side-down slabs
Remove old function
Merge branch 'master' into Slabs

Conflicts:
	src/Blocks/BlockDirt.h
Add CanChangeDirtToGrass function to Block Handlers.
Merge branch 'master' into Slabs
Remove old import
Small changes
Some change to Entity.cpp

* Added comments to BroadcastMovementUpdate() and the collision tracer
Merge branch 'master' into fixes

Conflicts:
	src/World.h
Implemented suggestions
More comments!

* Also fixed a potential issue with position sending - if someone moved
slowly enough, their position would never be updated.
A tiny speed improvement in ApplyFoodExhaustion()
Merge branch 'master' into fixes.
A bit of reformatting.
Add anvil window and slot area.
Add MC|ItemName plugin message.
Add clicks, exp subtraction, item check, ...
This isn't a enchantment table :D
Add anvil shift click.
Changed HandleAnvilItemName() length to size_t in ClientHandle.h