Improve performance and startup time by precaching monsters, vehicles and turrets when and if they're loaded, rather than all at load time
Disable zombie apocalypse mutator in invasion
Use WriteAngle instead of WriteCoord for item angles
Some fixes for physical items
Clean up IRCSay a little (prints to server console, disabled during duels)
Looks like bprint can't be used here
Only set target_range if it's set on the spawnpoint
Simple check to see if there's more than 1 player on the team before returning it
Antilag for monsters!
Precache all monsters at init, hopefully fixes invisible monsters on late loaders
Experimental support for team-based invasion
Make per-team monster counts a bit more reliable
Attempt to spawn monsters randomly around the map if no spawnpoints are found
Set temporary entity hitbox to monster's size for better random location selection
Fix team counting
Use StartFrame for setting the monster count stats
Fix bots not attacking monsters
Fix vehicles not tracking objects that aren't actually invisible
Don't check allowed teams while not in teamplay mode
Experimental support for one-flag CTF