Handling click in ui.
Setting onClick handlers in the uiscene file and redirecting clicks to them.
Renaming some functions to be more explicit / to follow conventions.
Getting rid of unused ui item class.
Device resolution slabs.
Woops. Had unsaved changes in the scheme of the uiscene file.
BaseUnit creation
Merge pull request #31 from VajraFramework/uiclickhandlers

Uiclickhandlers
Apparently 16:10 is more of a thing than 17:10.
Merge pull request #32 from VajraFramework/device_resolution_slabs

Device resolution slabs
Added player unit
No more GameScript. Component now provides start(), update(), and end().
Chagned GridManager to only move player units with touches
Merge branch 'master' into base-unit

Conflicts:
	VajraFramework/ExampleGame/Code/ExampleGame/Components/ComponentTypes/ComponentTypeIds.h
	VajraFramework/ExampleGame/Code/ExampleGame/Test/TestFile.cpp
Merge pull request #33 from VajraFramework/component_ids

No more GameScript. Component now provides start(), update(), and end().
Merge branch 'master' into base-unit

Conflicts:
	VajraFramework/ExampleGame/Code/ExampleGame/Components/ComponentTypes/ComponentTypeIds.h
updated base unit to extend component
Touch is send from GridManager to the selected PlayerUnit properly
PlayerUnit naming tweaks
New lines that i missed