- Added Unity plug-in project
 - Has a naive client using coroutines
 - Has an asynchronous client using callbacks
 - Added socket policy server
 - Reworked simulation client interface to better set simulation parameters
 - Generate charts depending on the selected client
 - Updated Unity plug-in using the async client
 - Fixed bug in WebRTC server-side implementation that could not find the correct channel
 - Rewrote Section 1.1 (From Local to LAN and the Internet)