Removed node system from conveyor belts for the time being
Fixed how textures are handled on conveyor belt render to improve performance
Reduced belt speed, and fixed animation loop
Update de_DE.properties
Merge pull request #34 from Vexatos/patch-3

Update de_DE.properties
Re-Enabled armbot in attempts to revive it
Merge branch 'development' of https://github.com/Universal-Electricity/Resonant-Induction into development
Fixed pathing issue to hazmat armor texture that appears on the player.
Fixed an issue with conveyor belts failing to load from saves
Changes for Return type change for INodeProvider
Lowered the amount of reactor cells needed around another reactor cell to re-encrich fissle fuel rods to two. This allows for full automation and inserting/extracting rods from center reactor cell.
Added custom hit particles for all atomic science machines and armbot.
Fixed plasma heater custom hit particles not appearing correctly.
Moved some stuff around, and started on new gear network code
Separated Gear's node class from PartGear to make the code cleaner
More work on new gear network, coded split & merge methods, made gear node a connector
Fixed gear shaft being in the wrong package
Reformatted MechanicalNode.class
Complete redesign and repackage of Item Railings, some cleanup before moving to 1.7
Disabled item rail until tgame14 has a chance to finish it