Git Ignore updated
Beginnings of a new auto magical State Machine.
Simple handling of IEnumerators
Consolidated libs into a MonsterLove file
current state is reporting state correctly. Also moved editor folder
Version 2.0 of the StateMachine. Complete rewrite to support the following:

* Simple use of Enums as state definition.
* Minimal initialization - one line of code.
* Incredibly easy to add/remove states
* Uses reflection to avoid boiler plate code - only write the methods you actually need.
* Compatible with Coroutines.
* Tested on iOS and Android
Merge branch 'master' of github.com:thefuntastic/Unity3d-Finite-State-Machine