Store players in disconnected list after game start
Possible login with nav bar
Added popover for error - not implemented
Now shows popover on invalid name
Need to switch away from .nav (collapsing)
Replaced nav bar with row
Login/out working locally, need to change server

Currently the server only creates a new player when they join a table,
it now should create the player when they hit the login button and
delete them when they log out
Login is not persistant

Login is stored with a cookie. When you leave a room or refresh the
page, the server logs you out and then the client logs back in. This
may cause a race condition (especially when clicking the back button)
because we delete the player from the global list on the server then
try to re-add. If the add happens before the delete, the user will get
an error saying his name has already been taken. For now, we should be
safe but this deserves some looking into.
Enter button submits, correct cursor for logout btn
Updated and minified images
updated peerjs
Restoration almost working

Cards, position, and state restored (partially.) There is a problem
with the info text box and the state of other players is being messed
up
Player can leave and rejoin on first trade round
Fixed table view bug

Before, if a player left mid-game, other players would see an opening
in that table. Now we only allow the player that left to rejoin.
WIP: Restoring mid-hand

Still need to show the cards that have been played
WIP: Mid-round restore working
WIP: Lead player restore working
WIP: Fixed broken trade restore
Saving players with session ids

We should now be able to uniquely identifiy a player from his name and
session id. If the player was disconnected we should have his session
id, so we can restore him. If the player was not disconnected, give
him a new id.
Players are now created when they log in

If another player with the same session logs in, make a new player,
but keep the same session id