For GamePadDPad, for instance, it's just this one:

https://github.com/khbecker/MonoGame/blob/monogame-sdl2/MonoGame.Framework/Input/GamePadDPad.cs#L89

I guess it's more of a bool check rather than an `if`. In this case we just need it to look more like this check:

https://github.com/flibitijibibo/MonoGame/issues/147

Only `return` instead of `if`. Pretty much the same idea.