Plastic bowl can now hold liquid.

Make plastic bowl holds liquid as its description dictates.
No injecting past non-purifiability

No loophole for you!
Under Construction

FWIW the category-mutagens don't seem to be accepting the dual-prereqs
as easily as the standard ones.  Looking into the matter.
Good to go

Includes some syntax fixes too.  Now to actually get the Threshold
effects together (they'll be one-offs in the iuse, I think.)
Safety-catch

I'll handle the threshold-gaining in a separate PR--it'll likely show up
in the iuse, be a roll that gets easier based on your category strength.
damage creatures & items with closing palisade gates
move stuff into its own function
make function name match open_gate function name
Some styling in inventory.
use charges by ammo type when appropriate.
Style game::open() and game::close().
Grr kill tabs.
Shove a limited number of small items out of the way automatically when closing a door.
Note Alert

Makes the lab-note access a little more interesting.
Underwear fix
Flip New character gender item order

This makes gender specific underwear end up layered on the inside
instead of over your clothes.
Note Mining

This lets you dig for additional lab notes, at the cost of increasing
hack difficulty.
Diversify the Tough and Frail mutations
Update effects
cruft-removal

Removing something that didn't work so well.