Fix AreaAllocator end iterator bug when going through a grow cycle. If growing the allocator before first allocation, simply expand the existing free area.
Fix crash with sceneless renderpath. Closes #482.
Make sure rigidbody is erased from the delayedWorldTransforms structure when being destroyed. Possibly a fix for #483.
Duplicate FaceCameraMode in Text3D.pkg to avoid crash with bindings. Closes #484.
Travis CI: API documentation update at 2014-10-10 19:44:40 UTC.
[ci package]
Clean up AreaAllocator code and allow the Reset function same functionality as the constructors. Added additional heuristic to prevent failed large allocation. Mark todo for needing to reimplement a slower but more proper mode.
Added note of intentional lack of virtual destructor in HashBase and VectorBase. Closes #485.
Restore optional slow but more precise operation for AreaAllocator. Disabled by default.
Fix Variant:SetBuffer and VariantMap:SetBuffer in Lua