Added basic daylight to game. The game is always dark. Press F7 to disable daylight. Added SDL_GPU library.
Disabled daynight by default. Enable by pressing F7 during the PlayState.
Implementation James (doesn't work, use as reference)
Spear item added (incl attackspeed)
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into DayLight

Conflicts:
	Bermuda/Bermuda/Bermuda.vcxproj
	Bermuda/Bermuda/Bermuda.vcxproj.filters
	Bermuda/Bermuda/PlayState.cpp
	Bermuda/Bermuda/PlayState.h
Remove unused code (look at previous commit as reference)
Draw Darkness and Calculate Alpha Level
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into DayLight

Conflicts:
	Bermuda/Bermuda/GameTimer.cpp
	Bermuda/Bermuda/PlayState.cpp
	Bermuda/Bermuda/PlayState.h
	Bermuda/Bermuda/SDLInitializer.cpp
	Bermuda/Bermuda/SDLInitializer.h
engine + particle klasse toegevoegd in eigen filter
smoke ingebouwd bij kampvuur

IT WORKS
fixes
smoke minder
getal verlaagt
Removed two unused resources
johans commentaar verwerkt
Added loop to light up animating entities. Added base class for LightEntity and LightContainer. TODO: change loop to light entities.
Changed loop and completed LightContainer. TODO: add campfire to light entity and complete light entity class.
Added campfire to light enttiy
Fix: campfire is removed from lightcontainer when destroyed
Added NightLayer class. Moved exisiting draw methods to NightLayer class