Fix for EnhancedIfTag and EnhancedWhileTag looping forever.
Enabled more tags for BotBehaviorQueue; Combat/Looting on CombatSettingTag + minor stuff.
* SceneIntersects button will now always dump a location in the log message
* Added combat and looting to CombatSettingsTag
* Added BotBehaviorQueue support for CombatSettingTag and WaitWhileTag
* Logging changes to TimeTracker
* Commented out ClearObstacleTag
Added IsCastingOrLoading() condition
Added 'persist' attribute to WhenTag.
* Setting persist will make the tag remain in BotBehaviorQueue through profile changes; it will not persist through bot stopping/starting or game change / new game.
Fixed a few bugs
* SafeMoveToTag should now work inside a While tag after the first loop
* CombatSettingTag should not set false for combat/looting if the attribute wasn't specified.
WhenTag should now only persist when the attribute was set to true
Added the ability for BotBehaviorQueue to properly process nested If and While Tags.
* also, removed redundant tag replacement in WhenTag, tags are already replaced within BotBehaviorQueue
* Removed replacement of IF/While outside of WhenTag/BotBehaviorQueue
* Removed AnimationCount condition
* Moved some logging to Verbose in BotBehaviorQueue
fixes for GetItemFromStash when not in town
Merge branch 'master' of git.assembla.com:questtools
Fix for CombatSettingTag using defaults for unspecified ToggleTargeting attributes.
Simplified EnhancedIfTag and EnhancedWhileTag
Added the ability to for a BotBehaviorQueue item to repeat.
3.0.6
Merge remote-tracking branch 'remotes/MainBranch-rrix/master'