Another Move PR.
Remove this.
Merge pull request #1023 from ESwordTheCat/riW3nfAj

Another Move PR.
Replaced sleep() with spawn()

A redundant code bit was also removed
Re-adding closet modification

In case this did not go through :

- Sculpture added to the list of objects that can't be put into lockers
Merge pull request #1026 from ESwordTheCat/riW3nfAj

Get the return status.
Merge pull request #1027 from dylanstrategie/Bleeding-Edge

Replaced sleep() with spawn() (Sculpture)
Medbay Areas Revamp

- Light Switches added in most new rooms, Morgue and CMO
- A vent in the CMO's Office that literally linked nowhere and was as
thus broken was linked. I did pass it under a rwall, but a working vent
is better to me
- New areas shown here (http://i.imgur.com/ADyDGn0.png) : Surgery
- New areas shown here (http://i.imgur.com/PbY7FHM.png) : Patient Room 1
and 2, Medbay Break Room, Ghetto Surgery, Vent change in CMO
- New areas shown here (mostly so) (http://i.imgur.com/Cv4HOw7.png) :
Virology Break Room (everything above the second cycling door minus the
maint part on the left)

As far all new areas (minus Surgery which already existed as is) are
concerned, I had to create new areas instances. It might be good or not,
but it functions when ran

Not part of Medbay Area Revamp but still done :

- Fixed Science further by removing a small outcrop of R&D areas that
caused some lights in the Science hallways near the double door entrance
to go out when the R&D lightswitch was used
Merge pull request #1028 from dylanstrategie/Medbay-Areas

Medbay Areas Revamp
Merge pull request #1029 from ESwordTheCat/riW3nfAj

Remove redundant procedure
Further Medbay Revamp Changes

- Added lightswitch to Break Room
- Made all the new areas into their own separate areas instead of making
new instances. This should avoid asset spaghetiffication and make it
much easier to get them actual new icons when time is due
- This should fix a temporary bug that made some lightswitches
non-fuctional
- Virology Maint is now its own area
Fix space inertia, remove unused checks.
Remove unneeded procedures.
Get the return status.
Use Exited proc for changing lastarea.
Remove comment.
It's copied already.
It's already nulled after that.
Fixes FEA temperature_expose() being used instead of ZAS fire_act() @ https://github.com/Baystation12/Baystation12/pull/5325
Forgot the replaced proc names.