Create License

For some reason we didn't have this yet.
We can change it if people want something different.
Initial commit: Added a very basic scene that renders an image to the center of the scene.
Merge pull request #11 from mstubinis/master

Initial commit: merge
Nothing too serious.  Fooling around with python and spyral to figure out how both work.  Started making stubs for a Menu and a Level class.  Feel free to overwrite them if they're messing anyone up.

Signed-off-by: Daniel Shumway <shumway.danny@gmail.com>
begun working on a game input class. This class should make checking for key presses and mouse presses much easier for us and take care of the spyral event managing for that automatically
added git ignore file for ignoring .pyc files as these are compiled at runtime
removed an extra .pyc file that was committed before the .gitignore
made the game input class a global member within its own module. This will allow us to use it within other modules by typing 'from gameInput import InputClass'.
added mouse functionality in input class and fixed some silly mistakes with regards to event registration
Design Documents

I created a new folder for our design documents as well as uploaded the
ones that I have completed for now. The Puzzle design document is
currently lacking information for the latter portions due to it being
not fully discussed as of yet. After I get some more information, I will
go back and fill them in.
implemented mouse button checks in game input
commented the gameInput.py file
Merge branch 'master' of https://github.com/danShumway/python_math
Getting ready to merge.  Working on menus
Merge branch 'master' of https://github.com/danShumway/python_math

I think no errors?

Conflicts:
	source/PythonMath.activity/game/menu.pyc
	source/PythonMath.activity/game/pythonMath.py
	source/PythonMath.activity/game/pythonMath.pyc
made a very basic level by loading in some tile sprites. Press e at the main menu to load the level and press q while at the level to return to the main menu.
created a very basic way to load in a level from a .txt file
added a get tile function based on row and column
Update level.py

forgot to remove 2 testing things
made level loading centered to the screen