Updated Clean
Updated SpawnChunks, now batching
Merge branch 'GUI' of https://github.com/ChocMaltHoney/Osiris into GUI
Renamed GUI folder to UI. Added more default UI images. Windows now resizeable. slight changes to elements, removing old constructor code. Added Slider(doesnt slide yet) Added callback for mouse button events, Added methods for MousePress/ed MouseRelease/d.
Added in simple animations, needs to be revamped already. Not as dynamic as I hoped.
Animations now working as expected, function pointers are amazing
added slider functionality, controls animation speed in main window
Added in lagoon skybox, changes to UIElement, Added ElementList(WIP) change UIString to BitString, Added Textbox(SemiWIP, should work but needs fixs and cleaning)
Added console, still HEAVILY WIP, broken in all sorts of ways, Added up down variable for ElementList, added insert position(WIP) added remove last(WIP POSITION), edited bitstrings to give a size back(for ElementList to use/overall) Console needs to be looked at by you guys as well. need feedback on useability
Changes to console, Updated Textbox
Updated debug window for voxel state
console is now semi decent. I think I worked it out
Fixed Issue with varying chunk sizes and voxel sizes. Saving and loading of chunks is causing issues and needs to be updated.
Added global console, added CourierNew font
Merge branch 'GUI' of https://github.com/ChocMaltHoney/Osiris into GUI
UI cleaning code, added progress bar, memory optimizations
Minor changes