Enable want-cogdominiums in the config
Lowered the cogdo-ration to 10 percent
Changed the tuples in buildingMinMax to lists so they can be reassigned
Cogdos are randomly taken over now.
Cogdo elevators now create Cogdo interiors
Decompiled CogoEntityCreatorAI
Decompiled DistributedCogdoInteriorAI
Cleaned up DistributedCogoElevatorIntAI
Decompiled DistCogdoMazeGameAI
Decompiled DistCogdoLevelGameAI
Decompiled DistCogdoGameAI
Decompiled CogdoLevelMgrAI
Added missing code to CogdoMazeGameGlobals
Oops... Fix a simple comparison mistake that caused cogdos to have a 90 percent spawn rate
Added missing getShopOwnerNpcId to DistributedCogdoInterior
Increased the cogdo spawn rate to 25 percent. They seemed non existent at 10.
DistributedCogdoInteriorAI now gets the Shopkeeper ID
Apparently zone2NpcDict is made up of lists.... yay
Added support for multiple game types. For now, we will stick with the maze game
getInteriorId should return the zoneId