fix for #300

Fixes ling return to life
Fixes bug with drone Bump() check

They can now use teleporters, hand tele portals and the disposals chute.
Fixes #5647 Fixes #5646
Fixes #5648
Now scanner will just give warning if clicked too fast, instead of giving obsolete data.
Also moved code from New() to initalize(), since it depends on all things already being there and a master controller existing.

Conflicts:
	code/modules/research/xenoarchaeology/tools/tools_anoscanner.dm
Fixes #5650
Fixes #5649
Removed that mundane objects check as I couldn't think of why would that even be a thing.
Possible fix for #5645
I think issue is that harvester won't forget what artifact it is using until harvesting process is started.
missing power check

people could still use this without any charge
another missing battery check
Fix for issue which caused telecomms machinery to take no damage when temperature was 70C. Now it adds damage according to temperature. Higher temperature will cause the machinery to fail faster.

Conflicts:
	code/game/machinery/telecomms/telecomunications.dm
Adds ability to repair TCommsat machinery without having to dismantle the machines and rebuild them from scratch. Applying nanopaste will restore 10-20 integrity points.
should fix #5618, trivial kitchen utensil bug
Improved full body scanner infection readout

Now provides a higher level of precision on infection severity.
Infections raise temperature faster wrt germ_level
Updates body scanner readout for internal organs

Conflicts:
	code/game/machinery/adv_med.dm
Deluxe soap now has a more pleasant range of smells.
Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.

Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/robot_modules.dm
Temp commit with robot module work

Conflicts:
	icons/mob/head.dmi
Added paperwork handler, clerical gripper, some other tweaks.

Conflicts:
	code/modules/mob/living/silicon/robot/robot_modules.dm
Compile fix
Fixed some bugs, did some testing, moved some procs around for robot functionality.

Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm