add more ssBVH.traverse() options
added back traverseRay for compatibility
todo
Started writing projection utils library
helpers
Merge branch 'master' of github.com:jeske/SimpleScene
Finished the first draft of the automatic projection+view function for shadowmaps
Corrections to the view matrix generation
Work in progress on integrating the new automatic projection generation for shadowmaps
Better automatic projection
Relocated geometry code snippets to a common area. Renamed a function
turn off destructors until we figure out how to properly validate GL context is still alive
More abstract output from the projection/view functions in order to make it easier to experiment with projection/view pertitioning for shadowmaps
added new updateMat() options for SSObject
Merge branch 'master' of github.com:jeske/SimpleScene into shadowmap-poisson-sampling