Merge pull request #4832 from ScottNZ/guard-og-fix

Fix Guard OG crash #4821
Fix #4350 - Spy not disappearing

Spy now calls .Destroy() and is removed from minnimap upon infiltration
Merge pull request #4835 from Mknsri/spyfix

Fix #4350 - Spy not disappearing
Update CHANGELOG

#4835
RA adding blitzkrieg & burlesca balanced maps
Set ProductionItem build time when building starts

The build time for a unit/structure was previously set at the time that
item was added to a production queue. This meant modifiers of the
production time (multiple production facilities in ClassicProductionQueue
or "instant build" in debug) were not applied to items already in a queue.

This change modifies ProductionQueue so that build time is set at the
instant an item starts building (reaches the front of it's queue). This was
done primarily to make the production bonuses in ClassicProductionQueue
more apparent, though it also makes the "instant build" debug option more
responsive when items are queued prior to enabling.
Merge pull request #4838 from stecman/production-time-fix

Set unit/structure build time when building starts instead of when added to queue
Merge pull request #4836 from s1ww/bleed

RA adding blitzkrieg & burlesca balanced maps
Update CHANGELOG

#4836
Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines.
Update CHANGELOG for mine changes