* New callback and method :
- callback `LibXmlRpc_WarmUp` gives the current warm up state
- method `LibXmlRpc_GetWarmUp` triggers the `LibXmlRpc_WarmUp` callback
Battle improvements :
* Warm up system :
  - S_WarmUpDuration and S_NbPlayersPerTeamMax are superior to 0 : classic warm up mode, with clan and slot selection.
  - S_WarmUpDuration is superior to 0 : wait for S_WarmUpDuration seconds at the beginning of the map.
  - S_NbPlayersPerTeamMin is superior to 0 : wait until there's S_NbPlayersPerTeamMin players in each team.
* Send the scores of the map to the matchmaking api.
* Matchmaking fix : Don't allow a player to join a match until the matchmaking api sent the players list to the server. [see](http://forum.maniaplanet.com/viewtopic.php?p=232611#p232611)
* Matchmaking fix : Don't allow a player to join a match until the matchmaking api sent the players list to the server. [see](http://forum.maniaplanet.com/viewtopic.php?p=232611#p232611)
* Send the scores of the map to the matchmaking api.
* Elite improvements :
- Use the new .webm video to explain the rules of the mode instead of the old .bik video.
- Don't access to G_Match_Id from ModeMatchmaking.Script.txt directly, use the MM_GetMatchId() function instead.
* New setting `S_RespawnAmmo` : set the amount of ammo reloaded when respawning.
* Matchmaking fix : Don't allow a player to join a match until the matchmaking api sent the players list to the server. [see](http://forum.maniaplanet.com/viewtopic.php?p=232611#p232611)
* Send the scores of the map to the matchmaking api.
Matchmaking improvements :
- New api version : v8
- Improvements on the progressive matchmaking. It will activate only if there's not a lot of players on the matchmaking infrastructure or if the players are waiting in the lobby for more than 90 seconds without enough players.
- Wait for the API response at the end of the match before sending player back to the lobby. This will help to fix the bug where players were sent back to the lobby at the end of the match but forced to join the match server again.
- Display the score of the match when a player is selected to be a substitute. [see](http://forum.maniaplanet.com/viewtopic.php?f=10&t=29433#p230921)
- Don't use the spectator status to decide if the player is ready or not in the lobby. This fix the autoready bug that occurred when there weren't any spectator slots left on the lobby. [see](http://forum.maniaplanet.com/viewtopic.php?f=10&t=29433#p230921)
- New callbacks and methods : Matchmaking_GetReadyState, Matchmaking_SetReadyState and Matchmaking_ReadyState allow to manage the ready state of the players.
- Display the names of the players voting for a rematch.
- New setting S_LobbyDisableUI allows to hide the lobby UI.
- Global variables now use a better prefix to avoid name collision.
- Fix : players canceling a substitute won't received a penalty anymore.
- More debug information.
Changelog update.
Restore the blocked callbacks after a map restart. [see](http://forum.maniaplanet.com/viewtopic.php?p=232113#p232113)
Restore the scores table style after a map restart. [see](http://forum.maniaplanet.com/viewtopic.php?p=232113#p232113)
Restore the UI properties after a map restart. [see](http://forum.maniaplanet.com/viewtopic.php?p=232113#p232113)
Update changelog.
Matchmaking improvements :
* When a player leaves a match, wait 90 seconds before marking him as missing and searching a substitute.
* WaitingTime and PlayersNbRatio for progressive matchmaking activation are now settings.
Changelog update.
Links to download the title packs on S3.
Matchmaking improvements :
* Activate progressive matchmaking only if there's less than 6 players on the matchmaking instead of 12.
* Fix : use the average waiting time of all players instead of the addition of the waiting time of all players for the progressive matchmaking.
Removed all remnant code from the archetype prototype.
Combo improvements :
- S_SpawnProtectionTime now sets the native `SpawnInvulnerabilityDuration` variable to change the spawn invulnerability duration.
- matchmaking : no rematch vote if one of the team doesn't have any players left.
- matchmaking : cancel LP attribution if a match was won by forfeit after only a few rounds.
- matchmaking : wait for players connection/loading during 15 seconds at the beginning of each new map.
Matchmaking improvements :
- No rematch vote if one of the team doesn't have any players left.
- Cancel LP attribution if a match was won by forfeit after only a few rounds.
- Wait for players connection/loading during 15 seconds at the beginning of each new map.
Documentation.
Fix : limit the size of the player name in the UI.