cellSpursAttributeEnableSystemWorkload
Improved to_be_t
Fixed cellCameraGetType
Removed be_array_t
Improved cb_caller
define templates outside of block scope
cellSpursAttributeEnableSystemWorkload
Merge branch 'master' of https://github.com/Nekotekina/rpcs3
CB_FUNC / SC_FUNC small update
Merge pull request #812 from Nekotekina/master

cellSpursAttributeEnableSystemWorkload
Fix crash in Arkedo games (that I created)
Merge pull request #813 from tambry/ArkedoCrashFix

Fix crash in Arkedo games (that I created)
declCPU removed, PPUThread& is passed as argument

Added experimental feature: passing PPUThread& to syscall
sys_process_is_spu_lock_line_reservation_address

Formatting changed a bit
Merge pull request #814 from Nekotekina/master

declCPU removed, PPUThread& is passed as argument
Added a camera option

Also a couple minor optimizations
Merge pull request #816 from tambry/CameraAndOptimizations

Added a camera option
Added sceNpBasicGetFriendListEntryCount and sceNpBasicGetMessageEntryCount

Fixed (?) sometimes functions being unloaded when they shouldn't.
Also reverted the SPUThread hack.
Merge pull request #817 from tambry/sceNpAdditionModuleFix

Added sceNpBasicGetFriendListEntryCount and sceNpBasicGetMessageEntryCount
Huge sceNp cleanup, added sceNpCommerce2Init and sceNpCommerce2Term
Merge pull request #818 from tambry/SceNpCleanupAndCommerce2Additions

Huge sceNp cleanup and added sceNpCommerce2Init and sceNpCommerce2Term
Fixed compilation in Linux. Have not tested it though.
Implemented branch instructions and some basic block combining.