Player can now only perform a wall jump if they are not actively pressing the direction of the wall. This prevents the player from grabbing onto a wall and spamming space to scale walls.
Player must be actively pressing the direction towards the wall in order to wall hold.
More work towards improving the wall jump. Realized that pressing left and right on the keyboard makes Input.GetAxisRaw("Horizontal") return 0, which is the same as if nothing is pressed. This currently causes complications when a player tried to wall jump while they are sliding.
Merge branch 'feature/better-walljump' into develop