Bring HudTrail files across from SSP
Need the Sensors bring across too now.
We need Colors.h/cpp too!
Updating visual studio projects and linux makefile
Actually integrating the HudTrails.
Cannot be configured and shows a bug when they change frames.
Might need to reset them when that happens.
Add settings menu and GameConfig to enable/disable HudTrails.
Add std::deque to libs, need it in the HudTrail.
Added a Reset method to the trails so I can clear them down when changing frames or when not in use.
Enable or disable the HudTrails depending on the user settings
Add a SetFrame method to Ship, call back down to our parent classes SetFrame but clear our ships trails.
Added ResetTrails method to Sensors to do what it says.
A less lethal AI spawning option for testing.
Left a rogue pragma optimize in there.
Only create a trail for objects within the same frame as the player.
Disable the trails by default just like the Speed Lines feature.
Correct the alpha values and setup the HudTrail transforms regardless of the state of the SpeedLines.
silence warnings
rename Colors to something more specific
copyright headers
Merge branch 'hud-trails'