v0.05 Build 501

- Fixed major bug with queued player interactions that could break the
game
v0.05 Build 502

- Added environmental prefabs for easy level design
- Fixed bug where clicking the inventory button would create a waypoint
v0.05 Build 503

-Added camera panning feature, hold the right mouse button and move left
and right to pan

-No touch screen implementation for this feature yet
v0.05 Build 504

- Added the ability to read notes
- Cleaned up some code
- Added separate scene for main game
v0.05 Build 504

-Added touchscreen panning (Needs testing)
v0.05 Build 406

-Fixed bugs with touchscreen implementation

Issues: Tapping on GUI elements still moves the player
v0.05 Build 407

-Fixed bug where moving the player while having a queued interaction
automatically used an item even if they were out of range
v0.05 Build 508

- Cleaned up some scripts
v0.05 Build 509

-Now when you tap on an item to interact with out of range as soon as
you are in range you stop and interact with it
Added .gitattibutes
Modified .gitattributes
v0.05 Build 510

-Implemented the teleporter, it allows you to tap on an object and be
teleported to another teleporter. Useful for doors and elevators

-Camera panning variables can be changed on the GameLogic object now

- Changed default FOV so items are easier to tap on and see
Modified .gitignore
v0.05 Build 511

- You can now add a larger hitbox to interactive items so they are
easier to tap on when using a phone. To use simply add a child
gameobject to an interactive item and give it the TouchHitbox tag
v0.05 Build 512

TouchHitboxes now automatically hidden on game start(renderer.enabled =
false)
v0.06 Build 600

-Added ambient sounds
-Added background
v0.06 Build 601

-Added more sounds
v0.06 Build 602

-Changed camera to perspective to allow parallax
- Fixed inputManager to deal with inputs using a perspective camera
v0.06 Build 603

-Added animations for Nina
v0.06 Build 604

-Run animation speed changes based off player speed
- Player faces the right direction while walking