Damage & Health Components Finished!

The cube has a health component. Press “R” to perform a melee attack.
The raycasts can be toggled on/off with the debug flag.
Added Knockback to Hits
Added DayNight Script

The Directional Lights now have a Day Night script. Each day has a
length of 1, and we tell where we are by subtracting the floor of the
timer.
Merge branch 'CombatStuff'
Initial Combat, Health, and DayNight Scripts

Press “V” to attack. Will show the ray casts if Debug is toggled on the
player script.

The cube in front of the player can be attacked. Attach a health script
to an object to make it damageable.

Day/Night just Lerps through 4 different colors for day, night,
sunrise, and sunset.