initial push for stars and lazr
... init commit
structurally, lasers and stuff should work. However, there is a problem in collision detecting for lasers
removed notes
cannon works. Laser does not. Is more complicated than thought before; it's not really a bullet.
stars are supposed to work but they dont
starfield works; buffering bug. SETPOS() stops working suddenly
fixed buffering and tweaked equations of motion. Starfield works 100%git add .! next step is implementation.
there is a bug where if f = 0 the star spams direction. I guess i can use doubles and stuff, but in the end the incrementing system still won't work. I increased fps and decreased the f in order to remove the bug. If it appears again, I can fix it. Implementation is still forthcoming.
Very laggy, but starfield pretty much worksrm star Also, the height and with are hardset. will change that next.
REalised that there were incredible buffer errors. Added warning.
settings number input fixed
fixed most of buffering issue
This simple tests proves that overflushing is detrimental to visual quality of the game. HOwever, no 'buffer overflow' (i.e. too many random chars appearing out of nowhere) errors appear.
Buffer reverted to most usable state; in preparation to consult greater sources of wisdom about the error. Also realized that inputs on the setting menu is completely broken. Bug seems to be a pointer error; check for obiwan errors along with general pointer errors. Symptoms of error are segfaults whenever you press more than one digit key, or press one digit key and then enter.
made basic multiplayer lobby display. As of yet, still unfunctional
the framwork for multiplayer lobby is set. It's bsic however, and scrolling and functionality needs implementation
removed unnecessary files
joining kinda works
everything clientside should be functional. NOTE that there is this buffer bug / data allocation bug that SOMETIMES appears when you try to create a new game in multiplayer mode. The field is already filled in, and then it breaks as soon as you move away from the popup by exiting, entering, etc.