Insets the texture so the borders do not show.
Adds gwt-unitCache to the gitignore
Begin networking Command structure
Refactoring
- Eliminated all instances of _x, renamed to either PlayGame or game
- Organized game initialization
- Organized CSS and HTML
Added placeholder agent visualization and 32by32 pixel terrain atlas
Merge remote-tracking branch 'origin/frontend-dev' into networking

Conflicts:
	src/com/client/RenderTile.java
Merge remote-tracking branch 'origin/networking' into frontend-dev

Conflicts:
	src/com/client/RenderTile.java
	src/com/client/_x.java
Unit movement demo for front end
Merge branch 'networking' into frontend-dev

Conflicts:
	src/com/client/RenderTile.java
Linking with server
Fixed null-pointer issues with SimpleSimulator. SimpleSimulator isn't
starting the simulation on the server-side
Realtime random movement demo, with full networking capability.
Fixed file issues from previous commit
Re-added files that got deleted when App Engine settings were adjusted
Ignoring gwt-unitCache files (useless)
Pulls camaer functionality out of _x.java, begins non-naive rotation implementation
Remaps zoom in and zoom out to + and -, respectively. Note that shift is not required for +
Maps X to return the camera to the default location (which for some reason isn't centered on the map
Moves the default position to closer to the center and adds a debug boolean flag
Pulls frontend-dev modifications upstream