Lua API generator for Zerobrane Studio IDE (http://studio.zerobrane.com/).
Based on and same usage as "ToDoxHook.lua" with tolua++ executable (See ./Bin/UpdateDocument).
- Overload methods supported (workaround as description);
- Inheritance supported (variables & methods).
Merge remote-tracking branch 'remotes/silverkorn/master'
Update credits.
Refactoring of Drawable::IsInView() functions and drawable view tracking.
- Call Drawable::IsInView() to check whether in view of any viewport camera. Does not include shadow map cameras.
- Call Drawable::IsInView(Camera*) to check whether in view of a specific camera. Pass null camera pointer here to allow any camera, including shadow maps.
Removed Drawable Lua exposed functions which do not have exposed counterparts in AngelScript, but are rather meant for internal C++ use only by the Renderer / View classes.
Closes #207.
Travis CI: API documentation update at 2014-02-24 17:19:30 UTC.
[ci skip]
Added string filename overload to Lua bindings of Scene::LoadAsync() & Scene::LoadAsyncXML(). Closes #217.
Travis CI: API documentation update at 2014-02-24 20:07:49 UTC.
[ci skip]
Ensure non-master models don't update animation or the bone bounding box. Use the model resource's transformed bounding box instead of actual animated bounding box for AnimatedModel LOD calculation to ensure animation does not affect the chosen LOD level. Copy the master model's bounding box for non-master AnimatedModels directly (may result in too large bounding box, but should prevent the non-master model skipping rendering because of a missing bounding box update)
Merge remote-tracking branch 'upstream/master'

Conflicts:
	Docs/AngelScriptAPI.h
	Docs/ScriptAPI.dox
	Readme.txt
	Source/Engine/Graphics/AnimatedModel.cpp
	Source/Engine/LuaScript/pkgs/Graphics/Drawable.pkg
	Source/Engine/LuaScript/pkgs/Scene/Scene.pkg