Replace StandardRenderQueue with one that stores everything in Int32/Float32 arrays (much more complicated. Maybe slower when not running in a webworker, but will allow us to use transferable objects, which is what's important)
Fix stability test so that it stores the value using the intValues array
Add a speed test of how quickly we can get things in/out of the rendering queue
Change how getOffsets works so it just creates big arrays instead of lots of small ones (way, way faster)
Add an extra render test. Think something funky is going on with optimisation in Firefox (second rendering is much slower, third rendering much faster for me)