Try rounding to nearest texel unit to reduce shimmer.
Merge branch 'master' of https://github.com/highfidelity/hifi
Use multisampling on the shadow maps for the voxels, too.
Merge branch 'master' of https://github.com/highfidelity/hifi
Merge branch 'master' of https://github.com/highfidelity/hifi
Fix for Windows build failure.
Merge pull request #2936 from ey6es/master

A couple more shadow tweaks: reduce "shimmer" by moving in texel increments, use multisampling on voxels as well as models.