Cards can be interrupted in hover

For players, this will lock the card for 1-2 turns, however,
interrupting an enemy card will actually remove that card from their
deck until it's reloaded. I don't yet know if this is too powerful or
not. Introduces some risk vs reward as far as disabling an enemy
(especially one who is about to play a powerful card). This is balanced
so far due to the fact that interrupting their card lets them restart
their turn.