We have ship animations! New variables to store the Y component of the sprite sheet, and the last known x and y positions have been added to HumanGameView.hpp. If the position of the ship has changed, set the textureRect to be a different part of the sprite sheet, otherwise leave it alone.
Moved the variable initializations from the header file of HumanGameView.hpp to the constructor of HumanGameView.cpp
Merge pull request #44 from fenaren/ship_animations

We have ship animations! New variables to store the Y component of the s...