Testing methods from box2D with no avail
Many changes including:
- Animation complete
- Updated physics to Box2D
- Created some character features
- Started level creation
- Implemented mouse input
- Created Bullet mechanism

In progress:
- Creating physics debug collision textures
- detecting Box2D collision
Changes made:
- Implemented raycasting
- Implemented static Blast impulse force in Physics.cpp
Working on:
- streamlining raycasting (for easy usability)
- Created test map with random spawning boxes
- Fixed problem with Y axis between Box2D and SDL
Next:
- Test on a handful of machines for early performance tests and error checking
- Added collision detection
 simple(method call) but inefficient and advanced(event listener) but requires an instance
- further improvements to characters
- bug with creating spherical objects fixed
- Fixed some NULL pointer errors
- Created more characters
- Added sound
- created more characters
- Fixed writing issue
- Created new collision solution
- Created collision groups
- Condensed code to appropriate files
- Implemented dynamic tracking of resources and input
- Cleaned solution of unnecessary files
- Fixed input delay problem
- Created 3 basic levels
- Minor bug fixes
- Added resizable screen
- Some minor adjustments to gameplay
- Included new libraries
-Commiting before push