Added a folder for the actual space build game mode, along with Aloshi's gravity script.
Added exec.cs to exec all SpaceBuild files.
Renamed exec.cs to server.cs.
Added Tool_BuildSelector.cs. A rough outline, with some untested build select code.
Fixed bug in Tool_BuildSelector.cs that would deny using your own build (trust level 3).
Changed array formatting in Tool_BuildSelector.cs.
Added Tool_BuildSelector.cs exec to server.cs.
Slight updates to Tool_BuildSelector.cs, added serverCmdMoveBuildToMe for testing shift.
Bug fixes. Lots of them. Still not working though - bricks aren't being added to the virtualBrickList (not implemented right).
Adding to virtualBrickList in Tool_BuildSelector.cs.
Tool_BuildSelector.cs works correctly now!
Added Player_Cargo.cs, the playertype used to 'store' builds. Untested as of now, and still needs a model/root.dsq.
Made Tool_BuildSelector.cs asynchronous. (untested)
Tool_BuildSelector.cs packages builds into cargo players now. (still untested)
Added placeholder cargoPlayer.dts and cargo_root.dsq. Should be replaced with a simple 1x1x1 model and root animation respectively as soon as one is made.
Slight update to Tool_BuildSelector.cs.
General fixes. Added build unpacking function (expandCargoPlayer(cargo)).
Fixed server.cs conflict.
Now fixed?
Script_MCF.cs contains the MCFacility which comes with a basic function that is able to scan builds into modules. The tif is just some doodling on tablet, modules contains the start of the module container, work needs to be done still.
Updated server.cs to execute new files.
Added Script_Lifesupport.cs - currently NOT finished.