Initial commit
started runtime development
enhanced Vector3

- improved debug logging
- added Vector3.zero
- added Vector3.one
- added Vector3.clamp()
- added Vector3.clampv()
- added Vector3.clampX()
- added Vector3.clampY()
- added Vector3.clampZ()
- added Vector3.lerp()
- added Vector3.lerpv()
- added Vector3.lerpX()
- added Vector3.lerpY()
- added Vector3.lerpZ()
- added Vector3.cross()
- added Vector3.distanceToSq()
- added Vector3.distanceTo()
- added Vector3.fromArray()
- added Vector3.toArray()
update commentary
updated license
updated Vector3
added Vector2
rebuild runtime
added CanvasContext, WebGLContext
started CanvasRenderer development
rebuild runtime
added CanvasContext methods
added simple test
rebuild runtime
updated tests page
Update

- improved CanvasContext debug
- removed unnecessary constructors
- rebuilt
- minor fixes
fix
Update

- improved debug
- added rotation to Object
- fixed types in CanvasContext
Merge remote-tracking branch 'origin/master'

Conflicts:
	LICENSE