Implemented crude crafting

Debug messages are still inside, pushing only cozx pete asked me to
Added tools and time handling

Well yeah
Ported cable coils to stacks crudely

Yeah
Fixes racks
Return to the text paths

Yes byond doesnt let me use normal paths as association for numbers
Some recipes and addable parts

Indeed
Merge branch 'master' of https://github.com/tgstation/-tg-station into CraftingTable
Added chem handling and IED recipe

Uh oh
Merge branch 'master' of https://github.com/tgstation/-tg-station into CraftingTable
Returned to the forces of light thanks to gia

No more text paths, only normal paths
Repurposes the outdated BE_MONKEY into BE_BLOB and seperates the alien and blob pools so people can prefer to be one or the other or both or neither. An annoucement should be made when this goes live so people are aware they have a new flag to set.

Adds a dedicated button on the player panel so admins can easily turn specific players into blobs.
Remove Colons From Premises
Dead people no longer turn to face things when they examine. Nor does anyone else who can't move for that matter.
Merge branch 'master' of https://github.com/tgstation/-tg-station into CraftingTable

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
	code/modules/power/cable.dm

Fixing conflicts
Fixes thuds in space and hats falling off

Fixes #2550 by adding a check for space turf at the location of the mob
before playing a bodyfall sound

Fixes #2494 by following Carn's suggestion of determining whether a hat
will fall off based on its head cover and head hide flags.

Thank you @Razharas and @MrPerson for help with bitflags.

Thanks @Supersayu for providing a lot of this code.
Updated the MiniStation map with some minor tweaks.
Added an overlay for the TEG that will display the status of the pipes.
Updated the generator instructions.
Bag of holding now holds everything
Mobster items + shirt
one character pr
mag name fixed