Stuff

I finally got my mod running and can properly test things.

Added a method to register TileEntities and a way to create tool sets with custom attribute.

I've also found that if you replace a vanilla blocks/items then any checks against the static ones will fail since the world returns a different object from what they have. I've sort of addressed this by having them be re assigned after the mod loads but there is still the issue of other places where the game keeps collections of the blocks. Perhaps someone can look at that and find a better way to fix it.