Redefined i without realising - shows how tired I can be in the morning/evening
Changed how a Mesh sets its tri and vert count.
Change the boxes to have different sizes.
Also change the way the box moves to accomodate for massive deltas.
Add some variables as members of their classes rather than as shared variables.
Must have been very tired when I wrote that.
Use new/delete rather than malloc so that the constructor gets called.
If the GameObject is visible it will have a mesh (it should have a mesh whether it's visible or not really)
Don't know why I took the static off this.
Add compiler toggle for fullscreen.