First Version of MadEngine

Originaly called OpenGL Awesomium.
Based On the 3d Viewer Project.
Cleaned up Main.cpp
Created New Classes:

Scene
Mesh

Signed-off-by: Sohail Aj <sohail.the.madman@gmail.com>
Completed OOP implementation

functions controls!
Made the code Linux compatible
removed Awesomium onscreen display (working towards of screen)
Added Shader test
Created Entity Class
implemented Shaders
implemented offscreen Awesomium window working
Cleaned/improved up Camera.h

added resource folder (containing assets)

implemented application ICON

fixed type Tranfrom.h to Transform.h

AND MORE!

Signed-off-by: Sohail Aj. <sohail.the.madman@gmail.com>
:boom::camel: Added .gitattributes
Clean and prep repo to migrate

Signed-off-by: Sohail Aj <sohail.the.madman@gmail.com>
:tada: To Github! :tada:

Code Ready for GitHub