Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells.
Updated SE_FadingMemories - Base value will be properly utilized to set % chance for fade effect to work.
Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus.
Update SE_Taunt - Limit value if present will now add instant hate.
Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
changelog fix
Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells).
Slight change to TryDispel formula for better accuracy.

Live PATCH 5-20-14 Note: "Updated all spells which
use Remove Detrimental and Cancel Beneficial spell
effects to use a new method. The chances for those
spells to affect their targets have not changed unless
otherwise noted"

Support added for new base values to give
a nearly equivelent result.
(Ie. Will work for values pre and post change)
Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).

Required SQL for AA data
Optional SQL for rules
Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.
Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.

Required SQL for AA updates
Fix for AA Finishg Blow rank 1-3.
AA Data was missing and incorrectly added to wrong aaid.
Required SQL
Revised Finishing blow so that damage now receives all melee bonus. Support also for this effect if placed on items or spells.
Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
Related AA's to be added in a seperate update.
Updated SE_WaketheDead , max will now set duration.
minor fix
Renamed a few spell effects more appropriately.
Update to SE_AStacker, B, C, D
Will correclty use base value to stack with same type ie (A vs A)
Highest base value will take hold.
Merge pull request #164 from KayenEQ/Development

Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant...