Tile tracer and hitmap implementation are solid, but we need to implement Kernel Convolution if we're going to do edge-detection in order to make this work.
Therefore, we need to grab the old Kernel Convolution work from MizTickel. It's going to take a while before we can get the chance to do it, because VC++
is being very difficult to compile with and QtCreator seems to be missing lots and lots and lots of components. Switching to it as an IDE might be very hard, and we don't want to burn time
when we have to also get OpenGL support fully done.