CORE: fixed some targeting issues with aoe spells
SQL: added knockback to Promathia's Malevolent Blessing
Lualint fixes typos in a couple scripts. Fixes sewer syrup lottery spawn.
Exit setplayermerits if name is not valid
Merge pull request #300 from bendangelo/master

Lualint fixes typos in a couple scripts
Add Soul Voice

soul_voice.lua missing from globals\abilities
Merge pull request #302 from MarkWaldron/master

Add Soul Voice
CORE: renamed CFadeOutPacket to CEntityAnimationPacket
added a behaviour flag to stop a mob from fading out and despawning
moved m_BCNM from CharEntity to BaseEntity, renamed to PBCNM
new script call: luaBaseEntity:getCurrentAction
SQL: add no despawn behaviour to 8-4 Prishe
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: applied same change as CEntityUpdatePacket to CEntityVisualPacket
SCRIPTS: fixed cure interaction with friendly NPCs
Fix for full inventory message in issue #303 related to COLLECT_TARUT_CARDS quest in lower Jeuno.
Merge pull request #304 from TeoTwawki/misc

Fix for full inventory message in issue #303 related to COLLECT_TARUT_CARDS quest in lower Jeuno.
CORE: Fix possible crash in bazaar item purchase.
CORE: Removed debug check that is not needed.
When I implemented GoV and FoV food, I forgot to make sure the var names matched with the old script. Fixed now, sorry for the inconvenience. Also adjusted some white-space (alignment of vars).
Merge pull request #306 from TeoTwawki/GoV-and-HuntRegistry

Fix some menu vars in FoV global...
Modify Soul Voice - Increase Duration

Increase duration of Soul Voice from 60 seconds to 180 seconds.
Merge pull request #310 from MarkWaldron/master

Modify Soul Voice - Increase Duration
Modus Veritas

I couldn't really find any data on what the miss rate is, so I just used
an existing ability resistance function. Also, I prevented it from
stacking more than a couple times to prevent 18 SCH shenanigans.
Added Modus Veritas, helix fix

Helixes DOTs were doing 0 damage if the initial spell got eaten by
stoneskin.