Attemtping to create a dev branch. Including BL GUI improvements, including BE with IE in time calculation, upgrades, ForceStopWarp, and a bunch of internal changes to allow multiple build rates.
Ship renaming, editor locks with GUI, inclination in simulation. Removed LaunchAlert window in favor of two buttons.
pre-PR6_1. R&D tab w/ science part. Tech node part doesn't do anything. A few more GUI improvements.
Fixed Part Tracking (1 per ship instead of 1 per part), stopped loading the ships (can access parts from ConfigNode), and fixed a bug with recovery code and crashing through the terrain (Tracking Station haywire bug)
Small GUI related fixes.
Added basics of tech node unlocking. Needs GUI work, disable in sandbox, and setting to disable. Very basic so far.
Added IKCTBuildItem interface so Tech Nodes and Ships can use the same methods.
Probably last commit needed for tech node unlocking to work properly. Had to save ProtoTechNodes manually otherwise I couldn't reference them again.
I don't think I actually ended up changing anything in this commit.
Fixed issue with Warp to Complete and low orbits.