Basic 3ds Max Plugin Skeleton
Make it compile
The Plugin now compiles and is loadable by 3ds Max 2014. Currently it can do nothing except showing the new .hbm file as export option.
Get the root node and export the header
extended the exporter to export Meshes
I also added a sample how an exported cube will look like. suggestions welcome ;)
some cleanup and user messages
Fixes to the Messageboxes
parse model version and compare it with the latest export

@Mystler I am not sure I did everything right with these strings and I am sure there are things I could have done better.
So if you have any suggestions how to make it better these are welcome.
export materials
fix the crash and export UVWs
fix UVW export
for more information: read the comment in the code
Merge pull request #1 from Bubisoft/3dsmPlugin

3dsm plugin Part 1