Add GPUDeterminismMode to isoproperties.
Updated game ini files
Added Australia to the list of valid PAL regions
Explicitly compile external WX in C++11 mode.

Apparently an update to gcc now requires this.
ARMv7 register cache optimizations.
Enable support for not loading a destination register on FPR cache.
Dump registers if they won't be used later in the block. Stolen from Fiora.
Adds MCR/MRC to the ARMv7 emitter.
Implements block time profiling on ARMv7.

This was interesting implementing.
Our generic QueryPerformanceCounter function on ARMv7 was so slow that profiling a block was impossible.
I waited about five minutes and I couldn't even get a single frame to output.
This instead uses ARMv7's PMU to get cycle counts, which are a relatively minor performance drop in my testing.
One disadvantage of this method is that the kernel can lock us out of using these co-processor registers, but it seems to work on my Jetson board.
Another disadvantage is that we aren't having block times in "real" time but cycles instead, not too big of a deal.

This also removes instruction run counts from profiling because that's just annoying and we don't expose an interface for even getting those results
from our UI.
DVDInterface: CAV disc drive

Changes the read speed of GC discs from 3 MiB/s to 2-3.3 MiB/s,
depending on the location of the data. I also attempted to change the
speeds for Wii discs, but it has very little effect right now because
Wii games use IPC_HLE instead of DVDInterface. It does affect Wii
homebrew that reads Wii discs, though.
DVDInterface: Add a delay for commands other than regular reads

Behavior inspired by WII_IPC_HLE_Device_DI.
Android: Use a PagerTabStrip instead of the ActionBar.

The ActionBar method of doing the tabular layout is deprecated on Android 5.0.
This method alleviates those deprecations while providing the same functionality.
Make freelook hotkeys configurable.
Fixes GLExtensions for GL 2.1 or GLES 2 devices.

This wasn't too much of a concern since we normally don't care about this feature set, but it is nice when testing on new devices and they don't
support the higher feature sets but want to run under software renderer.

The Mesa softpipe and PowerVR 5xx drivers don't support higher GL versions, but they shouldn't exit out just because they couldn't get a GL3 function
pointer that isn't even going to be used at that point.
Host: Kill off GetRenderWindowSize
Merge pull request #1562 from lioncash/host

Host: Kill off GetRenderWindowSize
Merge pull request #1563 from lioncash/ui

Android: Use a PagerTabStrip instead of the ActionBar.
Merge pull request #1545 from rohit-n/wx-c++11

Explicitly compile external WX in C++11 mode.
Merge pull request #1360 from Stevoisiak/more-INI-Files

Updated game ini files
Android: Silence a few warnings.
Merge pull request #1564 from RachelBryk/freelook

Make freelook hotkeys configurable.
OGL: implement bounding box support with ssbo

This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.