Tested the saving game. And it works!!! I ran a main method inside
SavingMain which uses the RoomBuilder to make a test room with items in
it. At first I had nullpointers and exceptions being thrown, so two
things have changed to fix this. Firstly, I added more conditions inside
SavingHelper class to determine what kind of game object is being saved.
Secondly the nullpointer was being caused by not properly initialising
the SavingHelper for SavingMasterObjects. I hope I actually got this
working :)
Merge branch 'master' of
https://github.com/CameronProbert/SWEN222Project.git