Made ti so a Pokemon cannot level up if it is level one hundred
Updated Pkmn to the latest version of Pkmn
Level 1 always requires 0 experience for all wxperience rates
Changed trainer beaten method to getBeatenMethod since that is what it actually does
When a Pkmn levels up, their Current HP will scale accordingly
Updated Pokemon copying to retain a reference to the orginal attacks
Added the ability to prevent recoil damage
Added the ROCK HEAD ability which prevents recoil
Added Pidgey
Moved Tile drawing into its own widget
Removed a debug statement
Can now specify the background tile for each zone
Added Bedroom zone
Stubbed out player class
Added Player Factory
Added the entyr for starting a new game (it is not hooked up to anything yet)
Added an XML Factory base class
Updated the Player Factory to extend from the XmlFactory
Updated the Trainer Factory to use the XML Factory
Player now stores the Trainer