modified:   SuitEmUp_Basev2/deps/Box2D12/include/Box2D/Dynamics/b2Body.h
	modified:   SuitEmUp_Basev2/rec/Graphics/Enemy/Warrior/Attack_Animation.png
	modified:   SuitEmUp_Basev2/rec/Graphics/Enemy/Warrior/Idle_Animation.png
	modified:   SuitEmUp_Basev2/rec/Graphics/Enemy/Warrior/Run_Animation.png
	modified:   SuitEmUp_Basev2/rec/Graphics/Player_Anim/Player_Anim_Idle.png
	modified:   SuitEmUp_Basev2/rec/Graphics/Player_Anim/Player_Anim_Run.png
	modified:   SuitEmUp_Basev2/rec/Graphics/Player_Anim/Player_Anim_Sidestep.png
	modified:   SuitEmUp_Basev2/rec/Graphics/Player_Glove_Empty.png
	modified:   SuitEmUp_Basev2/rec/Graphics/Ranged_Crossbow_Fire.png
	modified:   SuitEmUp_Basev2/rec/Levels/Tst.txt
	modified:   SuitEmUp_Basev2/thelastbox.v11.suo
	modified:   SuitEmUp_Basev2/thelastbox/Animation.cpp
	modified:   SuitEmUp_Basev2/thelastbox/CursorObject.cpp
	modified:   SuitEmUp_Basev2/thelastbox/CursorObject.h
	modified:   SuitEmUp_Basev2/thelastbox/EnemyBullet.cpp
	modified:   SuitEmUp_Basev2/thelastbox/EnemyBullet.h
	modified:   SuitEmUp_Basev2/thelastbox/EnemyObject.cpp
	modified:   SuitEmUp_Basev2/thelastbox/EnemyObject.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Game.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Game.hpp
	modified:   SuitEmUp_Basev2/thelastbox/GameObject.cpp
	modified:   SuitEmUp_Basev2/thelastbox/GameObject.h
	modified:   SuitEmUp_Basev2/thelastbox/Gamestate.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Gamestate.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Ground.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Ground.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Hidden_Wall.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Hidden_Wall.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Level_Wall.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Level_Wall.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Menu_Button.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Menu_Button.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Menustate.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Menustate.h
	modified:   SuitEmUp_Basev2/thelastbox/Morker.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Morker.h
	modified:   SuitEmUp_Basev2/thelastbox/MusicPlayer.cpp
	modified:   SuitEmUp_Basev2/thelastbox/MusicPlayer.hpp
	modified:   SuitEmUp_Basev2/thelastbox/NodeMan.cpp
	modified:   SuitEmUp_Basev2/thelastbox/NodeMan.h
	modified:   SuitEmUp_Basev2/thelastbox/ParticleEmitter.cpp
	modified:   SuitEmUp_Basev2/thelastbox/ParticleEmitter.hpp
	modified:   SuitEmUp_Basev2/thelastbox/PlayerBullet.cpp
	modified:   SuitEmUp_Basev2/thelastbox/PlayerBullet.hpp
	modified:   SuitEmUp_Basev2/thelastbox/PlayerObject.cpp
	modified:   SuitEmUp_Basev2/thelastbox/PlayerObject.h
	modified:   SuitEmUp_Basev2/thelastbox/Player_Arms.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Player_Arms.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Prompt.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Prompt.hpp
	modified:   SuitEmUp_Basev2/thelastbox/SceneNode.cpp
	modified:   SuitEmUp_Basev2/thelastbox/SceneNode.hpp
	modified:   SuitEmUp_Basev2/thelastbox/SoundPlayer.cpp
	modified:   SuitEmUp_Basev2/thelastbox/SoundPlayer.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Stateman.h
	modified:   SuitEmUp_Basev2/thelastbox/thelastbox.vcxproj
	modified:   SuitEmUp_Basev2/thelastbox/thelastbox.vcxproj.filters

	 Untracked files:
  	 (use "git add <file>..." to include in what will be committed)

	SuitEmUp_Basev2/Release/
	SuitEmUp_Basev2/deps/Box2D0/
	SuitEmUp_Basev2/rec/Graphics/Enemy/Billy/
	SuitEmUp_Basev2/rec/Graphics/HUD_Star.png
	SuitEmUp_Basev2/rec/Graphics/Health_Bar_Base.png
	SuitEmUp_Basev2/rec/Graphics/Health_Bar_Base_Hit.png
	SuitEmUp_Basev2/rec/Graphics/Health_Bar_New.png
	SuitEmUp_Basev2/rec/Graphics/Health_Bar_Overlay.png
	SuitEmUp_Basev2/rec/Graphics/Menu_BG.png
	SuitEmUp_Basev2/rec/Graphics/Player_Anim/Player_Anim_Death.png
	SuitEmUp_Basev2/rec/Graphics/Rope_End.png
	SuitEmUp_Basev2/rec/Graphics/Suits.png
	SuitEmUp_Basev2/rec/Sounds/Star_Collect_1.wav
	SuitEmUp_Basev2/rec/Sounds/Star_Collect_2.wav
	SuitEmUp_Basev2/rec/Sounds/Star_Collect_3.wav
	SuitEmUp_Basev2/rec/Sounds/Whip.wav
	SuitEmUp_Basev2/thelastbox/Goal.cpp
	SuitEmUp_Basev2/thelastbox/Goal.h
	SuitEmUp_Basev2/thelastbox/HUD.cpp
	SuitEmUp_Basev2/thelastbox/HUD.h
	SuitEmUp_Basev2/thelastbox/Release/
	SuitEmUp_Basev2/thelastbox/Star.cpp
	SuitEmUp_Basev2/thelastbox/Star.h
	SuitEmUp_Basev2/thelastbox/Tool_Whip.cpp
	SuitEmUp_Basev2/thelastbox/Tool_Whip.hpp
	new file:   SuitEmUp_Basev2/Release/libsndfile-1.dll
	new file:   SuitEmUp_Basev2/Release/openal32.dll
	new file:   SuitEmUp_Basev2/Release/thelastbox.pdb
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Box2D.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2ChainShape.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2ChainShape.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2CircleShape.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2CircleShape.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2EdgeShape.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2EdgeShape.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2PolygonShape.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2PolygonShape.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/Shapes/b2Shape.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2BroadPhase.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2BroadPhase.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2CollideCircle.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2CollideEdge.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2CollidePolygon.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2Collision.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2Collision.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2Distance.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2Distance.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2DynamicTree.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2DynamicTree.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2TimeOfImpact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Collision/b2TimeOfImpact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2BlockAllocator.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2BlockAllocator.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2Draw.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2Draw.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2GrowableStack.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2Math.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2Math.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2Settings.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2Settings.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2StackAllocator.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2StackAllocator.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2Timer.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Common/b2Timer.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2CircleContact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2CircleContact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2Contact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2Contact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2ContactSolver.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Contacts/b2PolygonContact.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2DistanceJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2DistanceJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2FrictionJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2FrictionJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2GearJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2GearJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2Joint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2Joint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2MotorJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2MotorJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2MouseJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2MouseJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2PulleyJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2RopeJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2RopeJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2WeldJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2WeldJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2WheelJoint.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/Joints/b2WheelJoint.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2Body.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2Body.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2ContactManager.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2ContactManager.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2Fixture.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2Fixture.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2Island.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2Island.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2TimeStep.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2World.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2World.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2WorldCallbacks.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Dynamics/b2WorldCallbacks.h
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Rope/b2Rope.cpp
	new file:   SuitEmUp_Basev2/deps/Box2D0/include/Box2D/Rope/b2Rope.h
	new file:   SuitEmUp_Basev2/rec/Graphics/Enemy/Billy/Attack_Animation.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Enemy/Billy/Fly_Animation.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Enemy/Billy/Idle_Animation.png
	new file:   SuitEmUp_Basev2/rec/Graphics/HUD_Star.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Health_Bar_Base.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Health_Bar_Base_Hit.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Health_Bar_New.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Health_Bar_Overlay.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Menu_BG.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Player_Anim/Player_Anim_Death.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Rope_End.png
	new file:   SuitEmUp_Basev2/rec/Graphics/Suits.png
	new file:   SuitEmUp_Basev2/rec/Sounds/Star_Collect_1.wav
	new file:   SuitEmUp_Basev2/rec/Sounds/Star_Collect_2.wav
	new file:   SuitEmUp_Basev2/rec/Sounds/Star_Collect_3.wav
	new file:   SuitEmUp_Basev2/rec/Sounds/Whip.wav
	new file:   SuitEmUp_Basev2/thelastbox/Goal.cpp
	new file:   SuitEmUp_Basev2/thelastbox/Goal.h
	new file:   SuitEmUp_Basev2/thelastbox/HUD.cpp
	new file:   SuitEmUp_Basev2/thelastbox/HUD.h
	new file:   SuitEmUp_Basev2/thelastbox/Release/Animation.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/CL.read.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/CL.write.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/CollisionMan.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Crossbow.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/CursorObject.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/EnemyBullet.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/EnemyObject.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Enemy_Larva.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Film_Grain.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/FontMan.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Game.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/GameObject.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Gamestate.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Ground.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Ground_Bump.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Hidden_Wall.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/InputMan.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Level_Wall.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Main.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Menu_Button.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Menustate.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Morker.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/MusicPlayer.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/NodeMan.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Particle.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/ParticleEmitter.obj
new file:   SuitEmUp_Basev2/thelastbox/Release/PauseMenu.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/PlayerBullet.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/PlayerObject.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Player_Arms.obj
new file:   SuitEmUp_Basev2/thelastbox/Release/Prompt.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Scene.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/SceneNode.obj
new file:   SuitEmUp_Basev2/thelastbox/Release/SoundPlayer.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/Star.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/StateManager.obj
new file:   SuitEmUp_Basev2/thelastbox/Release/Stateman.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/TextureMan.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/cl.command.1.tlog
new file:   SuitEmUp_Basev2/thelastbox/Release/link-cvtres.read.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/link-cvtres.write.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/link-rc.read.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/link-rc.write.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/link.command.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/link.read.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/link.write.1.tlog
	new file:   SuitEmUp_Basev2/thelastbox/Release/stdafx.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/thelastbox.Build.CppClean.log
	new file:   SuitEmUp_Basev2/thelastbox/Release/thelastbox.lastbuildstate
	new file:   SuitEmUp_Basev2/thelastbox/Release/thelastbox.log
new file:   SuitEmUp_Basev2/thelastbox/Release/thelastbox.obj
	new file:   SuitEmUp_Basev2/thelastbox/Release/thelastbox.pch
	new file:   SuitEmUp_Basev2/thelastbox/Release/thelastbox.unsuccessfulbuild
	new file:   SuitEmUp_Basev2/thelastbox/Release/vc110.pdb
	new file:   SuitEmUp_Basev2/thelastbox/Star.cpp
	new file:   SuitEmUp_Basev2/thelastbox/Star.h
new file:   SuitEmUp_Basev2/thelastbox/Tool_Whip.cpp
	new file:   SuitEmUp_Basev2/thelastbox/Tool_Whip.hpp
Merge branch 'master' of https://github.com/GroupEight/SuitEmUp_

Conflicts:
	SuitEmUp_Basev2/rec/Levels/Tst.txt
	SuitEmUp_Basev2/thelastbox.v11.suo
	SuitEmUp_Basev2/thelastbox/CursorObject.cpp
	SuitEmUp_Basev2/thelastbox/EnemyObject.cpp
	SuitEmUp_Basev2/thelastbox/EnemyObject.hpp
	SuitEmUp_Basev2/thelastbox/Game.cpp
	SuitEmUp_Basev2/thelastbox/Gamestate.cpp
	SuitEmUp_Basev2/thelastbox/HUD.cpp
	SuitEmUp_Basev2/thelastbox/HUD.h
	SuitEmUp_Basev2/thelastbox/Hidden_Wall.cpp
	SuitEmUp_Basev2/thelastbox/Hidden_Wall.hpp
	SuitEmUp_Basev2/thelastbox/Level.cpp
	SuitEmUp_Basev2/thelastbox/Level.hpp
	SuitEmUp_Basev2/thelastbox/Morker.cpp
	SuitEmUp_Basev2/thelastbox/PlayerObject.cpp
	SuitEmUp_Basev2/thelastbox/PlayerObject.h
	SuitEmUp_Basev2/thelastbox/Player_Arms.cpp
	SuitEmUp_Basev2/thelastbox/Player_Arms.hpp
	SuitEmUp_Basev2/thelastbox/SceneNode.cpp
	SuitEmUp_Basev2/thelastbox/SceneNode.hpp
	SuitEmUp_Basev2/thelastbox/SoundPlayer.cpp
	SuitEmUp_Basev2/thelastbox/thelastbox.vcxproj
	SuitEmUp_Basev2/thelastbox/thelastbox.vcxproj.filters

	new file:   SuitEmUp_Basev2/DontBugTheTailor.sln
	modified:   SuitEmUp_Basev2/rec/Levels/Tst.txt
	modified:   SuitEmUp_Basev2/thelastbox/Animation.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Animation.hpp
	modified:   SuitEmUp_Basev2/thelastbox/CursorObject.cpp
	modified:   SuitEmUp_Basev2/thelastbox/EnemyBullet.cpp
	modified:   SuitEmUp_Basev2/thelastbox/EnemyObject.cpp
	modified:   SuitEmUp_Basev2/thelastbox/EnemyObject.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Game.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Game.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Gamestate.cpp
	modified:   SuitEmUp_Basev2/thelastbox/HUD.cpp
	modified:   SuitEmUp_Basev2/thelastbox/HUD.h
	modified:   SuitEmUp_Basev2/thelastbox/Hidden_Wall.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Hidden_Wall.hpp
	modified:   SuitEmUp_Basev2/thelastbox/InputMan.cpp
	modified:   SuitEmUp_Basev2/thelastbox/InputMan.h
	renamed:    SuitEmUp_Basev2/thelastbox/Level_Wall.cpp -> SuitEmUp_Basev2/thelastbox/Level.cpp
	renamed:    SuitEmUp_Basev2/thelastbox/Level_Wall.hpp -> SuitEmUp_Basev2/thelastbox/Level.hpp
	modified:   SuitEmUp_Basev2/thelastbox/Main.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Morker.cpp
	modified:   SuitEmUp_Basev2/thelastbox/NodeMan.cpp
	modified:   SuitEmUp_Basev2/thelastbox/PlayerBullet.cpp
	modified:   SuitEmUp_Basev2/thelastbox/PlayerObject.cpp
	modified:   SuitEmUp_Basev2/thelastbox/PlayerObject.h
	modified:   SuitEmUp_Basev2/thelastbox/Player_Arms.cpp
	modified:   SuitEmUp_Basev2/thelastbox/Player_Arms.hpp
	modified:   SuitEmUp_Basev2/thelastbox/SceneNode.cpp
	modified:   SuitEmUp_Basev2/thelastbox/SceneNode.hpp
	modified:   SuitEmUp_Basev2/thelastbox/SoundPlayer.cpp
	modified:   SuitEmUp_Basev2/thelastbox/thelastbox.vcxproj
	modified:   SuitEmUp_Basev2/thelastbox/thelastbox.vcxproj.filters