Symetric horizontal drawing.

* RayCast.sln:
* SDL.dll:
* Main.cs:
* Game1.cs:
* Info.plist:
* Caster.cs:
* Renderer.cs:
* packages.config:
* logo.png:
* Wall.cs:
* Raycast.Mac.csproj:
* LevelTest.cs:
* redbrick.png:
* CastedRay.cs:
* Raycast.Engine.csproj:
* Raycast.Windows.csproj:
* AssemblyInfo.cs:
* Vector2Extensions.cs:
* Game1.cs.pp:
* SharpDX.xml:
* SharpDX.xml:
* Game1.cs.pp:
* MonoGame.targets:
* Program.cs.pp:
* App.xaml.pp:
* Game1.cs.pp:
* GamePage.xaml.pp:
* App.xaml.cs.pp:
* MonoGame.targets:
* SharpDX.DXGI.xml:
* SharpDX.DXGI.xml:
* GamePage.xaml.cs.pp:
* GamePage.xaml.pp:
* SharpDX.XAudio2.xml:
* SharpDX.XAudio2.xml:
* GamePage.xaml.cs.pp:
* SharpDX.Direct3D11.xml:
* SharpDX.Direct3D11.xml:
* SharpDX.MediaFoundation.xml:
* SharpDX.MediaFoundation.xml: 
* MonoGame.targets
Mac libraries for monogame