top-bottom collision fixed even moar
Somewhat working collision

Still fixes needed :(
Character model
Tail and wink animation
First Sprites

Tail Animation - Original and Tail Animation - 2x
forgot to sync -.-
work started on animation
Simple duch frame
should work D:
Merge branch 'map-collision-and-design' of https://github.com/dmitriyha/RetardedGame into map-collision-and-design
Nvm
nvmx2
Merge branch 'map-collision-and-design' of https://github.com/dmitriyha/RetardedGame into map-collision-and-design
animation done
Duck Sprite
Tail and Ducking animation

Everything at 0,15s, duck idle - 4s, falling & winking 0,15s
Little fix
duck animation done
Merge remote-tracking branch 'origin/map-collision-and-design'

Conflicts:
	RetardedGame.sdf
	RetardedGame.v12.suo
	RetardedGame/Character.cpp
	RetardedGame/Game.cpp
	RetardedGame/Game.h
	RetardedGame/Player.cpp
	RetardedGame/RetardedGame.vcxproj
	RetardedGame/RetardedGame.vcxproj.filters
	RetardedGame/x64/Debug/RetardedGame.log
	RetardedGame/x64/Debug/RetardedGame.tlog/CL.read.1.tlog
	RetardedGame/x64/Debug/RetardedGame.tlog/CL.write.1.tlog
	RetardedGame/x64/Debug/RetardedGame.tlog/cl.command.1.tlog
	RetardedGame/x64/Debug/RetardedGame.tlog/link.command.1.tlog
	RetardedGame/x64/Debug/RetardedGame.tlog/link.read.1.tlog
	RetardedGame/x64/Debug/RetardedGame.tlog/link.write.1.tlog
	RetardedGame/x64/Debug/vc120.idb
	RetardedGame/x64/Debug/vc120.pdb
	x64/Debug/RetardedGame.exe
	x64/Debug/RetardedGame.ilk
	x64/Debug/RetardedGame.pdb
Merge branch 'master' of https://github.com/dmitriyha/RetardedGame