Tweaked the leap animation and jump distances further to be more in sync
Added multisampling for movement and collision system and fixed some bugs in
the animation and locomotion systems. While doing that decided to
rewrite the collision system and the use of hitbox and probe components
as the current system is flawed in its core.
Collision system and hitbox/probe components refined and all of the
collision bugs seem to be resolved. This went much better than expected.
Removed lots of dead code from the old collision system and brought the
renderer up to snuff with the new system.
Implemented staggering and fixed some bugs in the locomotion system.