Fixed undefined errors.
Conditions are now correctly added to the character's condition array. Format of condition data in scene file changed.
Fixed processing of auto-forwarding. It not correctly processeses conditionals. Part of the problem was just bad data (conditions instead of condition)
Added handling for the 'health' effect
Allowed for happenings with no textual descriptions.
Game now states *which* condition you acquire.
Added some more details to the update time line.
Added logic for removing existing conditions
Added an error behaviour for removing nonexistent conditions.
Added some basic styling to the timestamp/condition/phrase elements.