Started implementing Guard enemy
Fixed issue with AddDirectionToCellCoordinates
Temporary fix for Transform::GetOrientationWorld
Merge branch 'master' into ai_guards

Conflicts:
	VajraFramework/ExampleGame/Code/ExampleGame/ComponentMapper/ComponentMapper.cpp
	VajraFramework/ExampleGame/Code/ExampleGame/Components/GameScripts/Units/UnitDeclarations.h
More quaternion math fixes
Behavior pattern for Guards
Merge branch 'master' into ai_guards

Conflicts:
	VajraFramework/ExampleGame/Code/ExampleGame/ComponentMapper/ComponentMapper.cpp
	VajraFramework/ExampleGame/Resources/ComponentSpecifications/Components.xml
Merge pull request #69 from VajraFramework/ai_guards

Ai guards