a bunch of files have been moved to the gcl library since they are about loading images and not so much related to opengl
franky improves a bit the project settings
franky adds pbo support for win32
we don't need those files there. its confused with the branch
franky implements PBO and move a lot of the image loading code into the core library since it doesn't relay on opengl. a lot of those files have just been moved from the renderer library the rest is more about using the PixelBuffer class as a mean to load the image data so that it can be passed to the texture and for rendering purpose
missing header
franky comment useless line
still trying to get the text to render probperly. the problem is that the mipmap generated are clamped to the next power of two which screws with what we return as texture size. no big deal, there'll be a fix soon
franky adds a few headers to the 3rdparty freetype header
franky adds the possibility to set a windows title and makes every test and program already invented set its own windows title
franky fixes formatting for error message so that eclipse can parse the output
franky uses engine funciton to obtain teh extension
franky sets the windows tiutle as argument to the windriver
franky makes a way to get the data from vram using the pixel buffer
franky adds an assert in the sound system to catch an error earlier and be more meaningful about it
franky adds some formating and some documentation to the test since looking back, i wasn't 100% sure of what i was testing here
add a todo  about input
we depend on sdl and not windriver
move variables to blank namespace due to include problem
franky adds kinetestlib which is a lib to customize unittest behavior for the kinevox engine
based on the gcl unittest model