Slight rocking fix
Controller Support prototype

Can't get player to stay in WalkableArea collider...
Merge remote-tracking branch 'origin/seb' into seb

Conflicts:
	BoatBoat/Assets/_Scenes/playtestScene.unity
PlayerAvatar controls updated

Can take control of far right cannon.

Note: boat position is froze because Walkable Area trigger is being
weird.
Rowing detection for left oar
Stick detection for both oars
ForceText and VisibleMetaFiles
redownloaded InControl
Merged AI and Xbox scenes
wavemesh only under player

and water assets added
some other shaders
Simple Reflective Mesh Shader+Script
slight changes
Fixed reflective water crashes
GPU class prep
GPU class prep over
Dual-Axis oars integrated
oars move the boat! :D

hijacked the forceController again for this
weirdness fixed
no more pro water