Attempt to version the ue4 plugins properly.
Add override suffixes, like, everywhere that they can be placed.
Rig up appropriate dlls for ue4_4
Update TODO.
Oh, why not, let's check in our sketchy blueprint.
Do string replacement properly.
Disable override on msvc10.
Update UE4 version number as well.
Debug instrumentation added to test suite.
Sigh, fix typo in deploy - boy I wish these were easily testable before checkin.
Fix more test libraries, add chmod to maybe fix that weird permission issue.