window working for 3.1_moveit
added triangle vertex data
added .exe and .sh to .gitignore
added lines from init(); initializeProgram() and initializeVertexBuffer() to main()
added hardcoded shader strings to file
removed some lines from display() in main() to have clean start
added GLuint theProgram to global space, was missing
added lines from display() to main()
forgot to add lines for createShader(..), added it for the two shaders.
lines for CreateProgram(...) added in main()
fixed compilation bugs, added GLuint vao, and last lines of init()
fixed spelling, compilation ok, program runs. --> fix shader-loader from
file