fixes #7487

also fixes lag when building APCs in space.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Merge pull request #7499 from Mloc/bs12-spaceisnotproper

fixes #7487
Slime Fix
- Adds missing slime sprites, eliminating the infamous invisible slime bug.
- Added sprites are taken from tgstation's code, and correspond with wiki entry.
Merge pull request #7514 from atlantiscze/slime-fix

Slime Fix
Fixes being able to put lit welders in backpacks
Merge pull request #7521 from mwerezak/master

Fixes being able to put lit welders in backpacks
Fix bloody extinguisher bug.
Merge pull request #7526 from SkyMarshal/patch-1

Fix bloody extinguisher bug.
Fixes #7111
Fixes traumatic_shock affecting species with NO_PAIN
Merge pull request #7535 from mwerezak/disposal-bin

Fixes #7111
Merge pull request #7539 from mwerezak/shock

Fixes traumatic_shock affecting species with NO_PAIN
Fixes DeathSquad helmet to be spaceproof once more.
Fixes Deathsquad suit to be spaceproof again
Merge pull request #7540 from meyar/master

Deathsquad/SWAT armor spaceproofing fix
Changeling Fix
- Fixes #7550 and one other bug which is not on issue tracker
- Uncomments one line of code which caused #7550, considering reasons for this being commented out no longer apply. (parasting is no longer cheap OP ability you have from start) Changeling rewrite is probably going to occur soon anyway.
- Removes one line which caused bug with "Absorb" ability - victim was immediately absorbed after the "You stab the X with proboscis" part, instead of waiting few seconds as it should.
NOCLONE -> HUSK
Merge pull request #7551 from atlantiscze/lingfix

Changeling Fix
Fixes vox leap special_role check
Merge pull request #7575 from mwerezak/voxfix

Fixes vox leap special_role check