Bugfix: fixed a bug that caused ba UV coordinates to be applied on the
face after triangulation
Refactoring: made temporal mesh more exposed for external modifications;
this allows modifiers to properly modify the mesh and to remove some
modifier-specific code from the temporal mesh implementation
Bugfix: fixed a bug that caused vertex colors to be improperly assigned
after temporal mesh triangulation.
Fixed Spline and MotionPath init issue when setting a curve tension before adding way points
Added Iterable<Geometry> support for GeometryList, so it can be use with foreach statements
Feature: added an option to blender key that allows user to set the
width of edges unattached to any faces in the mesh.
Feature: added reading edge crease and if it belongs to a face or not
(this will be used by some modifiers soon).
Merge pull request #181 from abies/IterableGeometryList

Added Iterable<Geometry> support for GeometryList
Fixed an issue with cinematic that was causing the first frame of the cinematic to not be rendered.
Also fix some static constant calls the non static way in MotionPath
Bugfix: improvements to Inverse Kinematics constraint.
Bugfix: fixed a bug that caused NPE to be raised when armature modifier
was on the mesh that had no vertex groups.
Feature: improved IK algorithm by taking axis locks for bones into
consideration. Also rotation limits, stretch factor and stiffness are
also loaded from the blend file to be used later.
Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer
Fixed initialization issues in ChaseCameraAppState
Better spotlight vs frustum intersection check and with a testcase
fixed typo in MAterialDebugAppState
Introduced light culling when rendering shadow maps for all light types. When a light is out of the frustum, the shadow maps are not rendered anymore.
Also implemented proper Zextend and ZFade for al Light type allowing to cap the shadow distance and to smoothly fade shadows in and out
Fixed a typo in the setSubPixelShift in the FXAA filter that was causing a crash
Feature: added support for subdivision surface modifier.
Bugfix: fixed a bug that caused NPE to be raised when Subsurface
modifier worked on an edge without faces.
A bunch of basic ShaderNodes