Kody's Commit

created bat prefab with animations
- Dumb Bat script
- character attacking is buggy
- bat will not be able to attack
- need to enable gravity before death so bat falls

created AxeEnemy with animations
- can use Enemy1 control script or Guard Logic
- need to implement attacking
-Follows player when in range
-Attacks player when close enough

created FemaleHero prefab with animations
- used same settings as player in tutorial scene.
- created arrow prefab and changed player controller to incorperate
ranged
- still needs to properly collide with and kill enemies