Initial Commit
Set charset and lang on index.html.
Update phaser to 2.0.4
Add basic game logic for spaceships.

Has a background, enemies, player, FPS text, and ability to move ship
left and right.

This was constructed from tutorials:
 * http://www.photonstorm.com/phaser/tutorial-making-your-first-phaser-game
 * http://gamemechanicexplorer.com/#homingmissiles-1
Assets from http://opengameart.org
Add simple TODO list.
Add basic README.
Move TODO to markdown file.

Add checklist items.
Add link in TODO to guide for splitting object out
Create Player class in own file.
Make fps text yellow.
Remove swap file, ignore swap files.
Make FPS text hidden by default, and enable with D
Refactor game world to own class.

Calling it board for now, as the GameState object already has a reference
to a 'world' object.
Move enemies to own class.
Cross off seperating player, enemy, and world objects.
Center canvas element.
Make game size 800x600.
Explicitly set player location for now.

'this.game.midx' is null, thus the player was still starting at 0 on the
x-axis.
Remove player velocity check for down arrow key.