Tweaked flashlight
Added time of day and light shafts
Deleted Example_Map
Renamed BrickGridComponent to BrickChunkComponent, and added BrickChunkGridComponent that manages a lazily populated grid of chunks.
This breaks the procedural generation right now
Use static draw lists for brick rendering
Added stub BrickTerrainGeneration plugin, and made BrickChunkGrid blueprint call into it to generate new chunks
Only limit the number of chunks to initialize/frame after the initial chunks have been populated.
Fixed compile error when packaging a no-editor build
Basic procedural terrain generation
Made flashlight more powerful
Merge branch 'master' into ImplicitUVAndTangents