workqueue: don't butcher idle workers on an offline CPU

Currently, during CPU offlining, after all pending work items are
drained, the trustee butchers all workers.  Also, on CPU onlining
failure, workqueue_cpu_callback() ensures that the first idle worker
is destroyed.  Combined, these guarantee that an offline CPU doesn't
have any worker for it once all the lingering work items are finished.

This guarantee isn't really necessary and makes CPU on/offlining more
expensive than needs to be, especially for platforms which use CPU
hotplug for powersaving.

This patch lets offline CPUs removes idle worker butchering from the
trustee and let a CPU which failed onlining keep the created first
worker.  The first worker is created if the CPU doesn't have any
during CPU_DOWN_PREPARE and started right away.  If onlining succeeds,
the rebind_workers() call in CPU_ONLINE will rebind it like any other
workers.  If onlining fails, the worker is left alone till the next
try.

This makes CPU hotplugs cheaper by allowing global_cwqs to keep
workers across them and simplifies code.

Note that trustee doesn't re-arm idle timer when it's done and thus
the disassociated global_cwq will keep all workers until it comes back
online.  This will be improved by further patches.

Change-Id: I1f4ed29801607d8316c3ea3976d636806482e766
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: "Rafael J. Wysocki" <rjw@sisk.pl>