Change secondary particles emitted by fire particles
Implement custom move operators for Timer (this might fix the SEGV)

If this actually fixes the SEGV we’re getting on calling the timer
funcs, we have to investigate closer whether this is a compiler or STL
bug.
Don’t create explosion VFX if the target cell isn’t destructible
Save a function call
Fix ordering of Timer events
Resemble the behaviour of rolling objects more closely
Reduce emission frequency of secondary fire particles
Remove debug output