[MAP] Asteroid/Mining Overhaul

Asteroid Overhaul
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Mobs now spawn on the WEST part of the asteroid/mining outpost. The EAST side is free of mobs. Mobs only spawn in tunnels, and tunnels have been capped off to not go out to space, as to stop mobs from flying through space and eventually reaching the station. The Western asteroid is more rewarding than the eastern, but the eastern is safe. Pick your poison. The APC that powered the everything on the asteroid has been removed, as have all the lights... no more AI's hiding in caves, or recharging your laser gun on sand.

Miners start with an equipment voucher, which can be used on a mining locker to get one of three free items. There is a spare voucher in the HoP's locker in the event that someone wants to go mining sometime during the shift. Mesons have been changed for humans, they no longer remove the darkness overlay; This was OK'd by Cheridan. Mining lockers now have a Mining Scanner, which when wearing mesons, and activating it in hand, will ping nearby valuable minerals and they will reveal themselves to the player.

Mineral spawn rates have been tweaked to cut down on excessive mineral inflation; Nobody on the station needs 500 sheets of uranium. With mineral spawn rates cut down to something not straight up goofy, we might finally be able to have more uses for minerals that are valuable due to scarcity of materials.

Mining Borg module given the Kinetic Accelerator and the Mining Scanner.

Adds the Mining Equipment Locker to the outpost, and all the items that come with it, which are available for a price in mining points, that you can load on your card when you put ore in an Ore Redemption Machine (located outside of R&D).

Adds the Ore Redemption Machine just outside of R&D, anyone can put in ore and get points on their card to purchase rewards at a mining equipment locker, but you can only release stacks of ore if you have one of the correct access (CE, Science Wing, Virology, Chemistry, Bar)

A quick synopsis of unique Mining Locker rewards:
-Resonator (Creates a field on one tile that after 5 seconds, hits any mob inside for 30 damage (60 in vaccuum) *You can mine things with this
-Kinetic Gun (2 tile range, 15 damage normally, 30 in a vaccuum) *You can mine things with this
-Stimulant pills (Hyperzine, Coffee, Whatever that anti-drunk drug is, for SANIC on the asteroid)
-Mining Drone (Equipped with kinetic gun, this guy can be set to collect loose ore, or help you fight the fauna on the asteroid)
-Jaunter (One use wormhole creator, puts you within 6 tiles of a beacon on the station zlevel, stuns you for a little it due to traumatic transition)
-Lazarus Injector (An item that can raise a simple mob from death and makes it your friend (And only YOUR friend), but only works on dead simple mobs. Make that Goliath your bestest pal! Or revive Ian for the HoP.)

Other stuff:
-Mob Tuneup: Enemies with wallsmash will now track you through walls after acquiring a target, so attempting to hide just around a corner is futile, and they will hulk through walls to get to you until you're out of range. Yes, this applies to the asteroid too.
-Mining Mob Loot: Mining Mobs will each drop something when slain. For instance, Basilisks drop a small quantity of diamonds on death.
-Ghetto Smelting: You can now turn ore into a working sheet of mineral by using a welder on it. Except for plasma.

Bugfixes:
-Fixes being unable to remove the contents of an ore box by clicking on them
-Fixes projectiles hitting a target multiple times when fired by a simple mob or thrown by a person