BEEEAAAAMS (and atmos/supermatter stuff)
A lot of fixes that became intertwined.
- rscadd: "BEAMS!  Emitters now put out a constant beam of energy, which is far less laggy that the old bullet-based method.  They also look cooler."
- rscadd: "Prisms can combine emitter beams that multiply the damage."
- rscadd: "Infrared triggers use the same system as emitters."
- rscadd: "Burst HE pipes have their own sprite"
- rscadd: "High-performance event observers (needed for beams)"
- rscadd: "Supermatter audio alerts"
- rscadd: "Added radiation floor decals."
- bugfix: "Burst pipes are no longer baleeted by their own explosions."
- bugfix: "Pipes are given time to release pressure before the next round of pressure checks."
- bugfix: "Explosions are slightly delayed to avoid choruses of simultaneous explosions"
- bugfix: "Gas miners no longer melt."
WRONG MAP, WILLIS (also dox improvement)
Supermatter cascade survivability fixes, plus changes.
Map changes, prism loop determent (untested)
Beams now have fractional damage.
Fix doors not blocking beams.
Fix number formatter.
Pipe fixes, vent standardization, AI announce fixes.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into beams

Conflicts:
	code/game/machinery/pipe/construction.dm
Fix compile, fix delamination announcements.
Flamethrower fixes.

Fuel now burns, even without an auto-ignition temperature, which was a silly way of doing things.
Mobs no longer ashify since their proc is changed.
Flamethrowers now spread more fuel and burn more consistently for it.
Atoms now have volatility, so they can burn more if they have less fuel.
Resync map, fix compile, add blob laser damage, add path markers.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into beams
Missing files.
Constructable Prisms
Fix bug with AAC supermatter integration.
dox, made some APCs is_critical.
Changes to the Clowncart

- Commented fuel method removed
- Formatting, use span. Stop src. typecasting
- Maximum health is now 1000 (cannot be boosted over this)
- User is now warned if adding more fuel than needed, and the proc
returns
- User is now warned if improving/repairing won't work
- Banana peels now only remove one second of emp stun, banana seeds now
remove it entirely
- Added some visible_message to some actions
- Clarify some messages
- EOL
Changeloged
EOL.