Saved third party libraries locally and pointed project to them
Ignore files generated to bin
Clean out bin, since it'll all be replaced on build and we're ignoring that folder now anyway
Appease Linux directory case sensitivity; game now runs in Linux
Merge branch 'develop' of https://github.com/mitjmcc/DreamStateMachine
Merge branch 'develop' of https://github.com/mitjmcc/DreamStateMachine into develop

Conflicts:
	.gitignore
Added Tundra texture/world!
Re-added sound with new damage sound.
Merge branch 'master' into develop
Merge pull request #19 from mitjmcc/develop

Excellent work!
Changed the SoundManager to a singleton
Merge branch 'master' of https://github.com/connorclockwise/DreamStateMachine into develop
Work towards animation overhall.
Fine tuning enemy stats and behaviors.
ongoing animation changes
Debug box now passed in IDrawable interface for debugging (duh). Actors comparisons now done by id rather than equality. Working hitbox detection for custom animations.
Merge branch 'animationFix'

Conflicts:
	DreamStateMachine/ActorController.cs
	DreamStateMachine/ActorManager.cs
	DreamStateMachine/Behaviors/Aggravated.cs
	DreamStateMachine/Content/Worlds.xml
	DreamStateMachine/WorldManager.cs
Added Prop and Prop Manager class for generic non-physics affected items (like drops or items).
File organization and work on weapons
Merge pull request #21 from brohand/master

Added Prop and Prop Manager class for generic non-physics affected items...
Merge branch 'weapons'