Better transformation of originals origin, vx, vy, vz

git-svn-id: http://dev.geogebra.org/svn/trunk/geogebra@33399 23ce0884-8a58-47d3-bc5c-ddf1cd5b9f9e
Check points are on coord sys using original origin and vz (so related to polygon precision)

git-svn-id: http://dev.geogebra.org/svn/trunk/geogebra@33400 23ce0884-8a58-47d3-bc5c-ddf1cd5b9f9e
AngularBisector(point, point, point, direction)

git-svn-id: http://dev.geogebra.org/svn/trunk/geogebra@33401 23ce0884-8a58-47d3-bc5c-ddf1cd5b9f9e
#4254 Image corner combos work properly.

git-svn-id: http://dev.geogebra.org/svn/trunk/geogebra@33402 23ce0884-8a58-47d3-bc5c-ddf1cd5b9f9e
Report change http://dev.geogebra.org/trac/changeset/33390#file1

git-svn-id: http://dev.geogebra.org/svn/trunk/geogebra@33403 23ce0884-8a58-47d3-bc5c-ddf1cd5b9f9e