Sigh.
Add some cvars so we can playtest to re evaluate player speeds and damages.
Draw SSAO before rendering translucents so that it doesn't render over top of glass, for example. Add an option for turning off SSAO if your computer isn't that great.
Don't draw the player hints over the SSAO depth buffer.
An option for enabling all the pretty pixels.
Use the 2D length to get rid of some skippiness sometimes when the server and client disagree on whether the player is on the ground.
Build DA without Viewback.