Fixed EC_Mesh nodeTransform change to applied when mesh asset is ready.
Fixed cross fade to work again in EC_AnimationController.
Updated mesh removal in EC_AnimationController.
Fixed EC_Mesh asset load if mesh ref is set to null.
Removed some thisIsThis variable usage in EC_Mesh, EC_Light and EC_AnimationController. This should fix some of the memory leaks in ThreeView.
Fixed EC_AnimationController playback to work when EC_Mesh meshRef is changing.
Fixed EC_AnimationController onAnimatorRelease function.