- Added game initialization through server
 - Remote players are added in-game
 - Attached the collider to the character instead of being a separate entity
 - Added OnOpen event for each communication channel
 - Fixed bug colliders with world obstacles
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 - All connections on the server now call the GameUpdate function of the gamemanager when receiving a player update message
 - Fixed bug when deleted a collider client-side
Merge branch 'dev'