Added helper libraries, created basic rendering context, added threading
Implemented proper checkInstance
Instance::render
Setup native window library
Added dep back after accidental deletion
Included custom GLFW build to implement minimum window size on Windows.
Defined X11 min size function
Implemented min window size for X11
Added Windows resources
Added platform flags for Android
Preemptive strike. (Yep, I'm getting too lazy to write these commit messages.
Vector3. Yeah. Yeeeeeeeeeeah.
Fixed lazy code
Moved Vector3 to namespace ob_type