Compilation issues.
Dimension.
Display system.
Vertex buffer
Linux compile.
Delete obsolete code.
Pixel format.
Dev continued.
CMake adjustments.
GLEW
Issues on Linux/Mac OS.
Missing breaks in switch for output.
DirectX module.
Delete obsolete stuff.
GLEW dependencies.
GLFW removal.
Window.
OpenGL window, disabled DirectX for the moment.
"player" executable (still empty shell)
Start of win32 implementation for OpenGL setup.