Started experimenting with using AudioUnits rather than AudioQueues
Started experimenting with using AudioUnits rather than AudioQueues
Some more test work with using Audio Units
Got basic playback mostly working using AudioUnits
Removed AudioUnit kAudioUnitScope_Output init code
Removed AudioUnit kAudioUnitScope_Output init code
Removed AudioUnit kAudioUnitScope_Output init code
Added remote control event handling to AppDelegate so that example app will show play icon in status bar
Disabled input IO when creating Audio Unit
Started removing legacy AudioQueue code
Started removing legacy AudioQueue code
More Audio Units work
Progress and seek now supported
Added AudioUnit based progress/seek and queueing support
Fixed newly set datasource is not immediately loaded because render callback changes resets the STKAudioPlayerInternalStatePendingNext state
Big refactor to remove remanents of AudioQueue code. Added safety locks when working with 64bit floats and ints across threads
More code tidy-ups
Added missing status checks
Formatting fixes
More documentation. STKAutoRecoveringHTTPDataSource is now default for HTTP