LuaTable: add return values to help chain method calls
New pi_lua_multiple_push to push as many stuff as one wants
Add a pi_lua_generic_push function for LuaRef
Add Call and CallMethod methods to LuaTable
Add a CallMethod static method to LuaObject
Move around some pi_lua_generic* functions to minimize interdependencies
Add builtin support for return values to Lua{Object, Table}::CallMethod
Use LuaObject::CallMethod for all the missile handling.
Remove hyperdrive setting in ship:SetShipType
Remove shipdef.defaultHyperdrive and replace it by shipdef.hyperdriveClass

This new attribute isn't an equipment type but a simple integer
representing the class of hyperdrives. This allows us to loosen
the link between equipment and ship types.
auto-commit: translation updates
Track bodyIcons in SystemInfoView by bodyIndex instead of name (fixes #2848).
Non-variadic-recursive pi_lua_multiple_push version for MSVC
Merge branch 'cpp_calls_lua'
Merge remote-tracking branch 'laarmen/no_hyperdrive'
Fixing scoop = 2 values
Merge remote-tracking branch 'nozmajner/nerodia_fix'