Merge branch 'feature/Lars' into develop
Cleaned the main scene, and moved clockHandler to scripts
Merge branch 'develop' into feature/Danny_1
Fixed Timer in GameStateManager
- included state switch in update.

Prepared spawnManager for different gameObjects
Merge branch 'feature/Danny_1' into develop
Adabtable spawning added
Merge branch 'develop' into feature/Lars

Conflicts:
	Med10Project/Assets/Scripts/GameStateManager.cs