A point light works
Diffuse lighting with a point light really works now
Specular highlights work for both directional and point lights
Multiple point lights work and specular works properly for directional lights
Multiple model loading is a go and I added a bunch of models
Added the models and a .gitignore file
Changed the way I initialize the drawable objects
Can import materials
Added a missing texture texture in case a mesh cannot find it's specified texture
First deliverable
Normal mapping works\! WOOT\!  Just a reminder that because obj mtl files don't hold normal maps (afaik), just name the dds file for the normal map (diffusemapname)_normal.dds
Imported the model with arches and stuff
Multiple textures/materials per object works
First person camera rotation works, but not movement.  Need to limit camera rotation so that you can't rotate past straight up or straight down
Started using shader manager class and also added MeshData class.  Also added a texturedquad class.  Texturedquad class does not work entirely yet because I still need to figure a better way to do drawable objects.  I need to make the drawing part of drawable objects more modular