some basic touch controls that work in local multi just for kicks
IntegrateHead script (function AddHead) working in principle. Transform afterwards is not correct
Corrected RigtestHead head bone name
Only integrate rig from Neck onward. Reset head transform position after reparent. TODO: some weird transform stuff still happening in script, but not when integrating rig manually
Add win detection
Fix transform during head parenting

 - Local position and rotation must be reset, as it's converted automatically from world transform when reparenting
Renamed IntegrateHead to HeadHandler, added RemoveHead, made static, extracted test function

 - test function now in HeadHandler_RigTest: H to add, J to remove head in scenes/test/rigtest_xexano
Merge pull request #219 from Double-Fine-Game-Club/touchControls

some basic touch controls that work in local multi just for kicks
Moved win variables to networkVariables
Add horn back again

Added horn to car audio script
Incremented server version because IHonked messages are being sent
again.
slightly updated and refactored power meter - power meter now draws itself behind the player correctly when he/she is over the ball (it will now look right in network games, but won't in local multiplayer until the player over ball is implemented).
added grounding check to ball markers, so they don't display in the air
Merge pull request #221 from ChrAfonso/rigtest

Automated attaching of heads (UPDATE: working)
Merge pull request #225 from MaritalWheat/in-game-gui

slightly updated and refactored power meter
Merge pull request #223 from osse101/netWin

Add win detection [networking]
swing animation and connection timeout [networking]
Added horn through SoundManager
Merge pull request #222 from osse101/netWork

Synchronized swing animations; failure to connect timeout [networking]
Merge pull request #224 from osse101/badHorn

Add horn back again
started framework for local multiplayer in game hud elements