Initial creation of TextureSource interface.
Initial creation of TextureTileWindow.
Initial creation of TextureMipmapTOCWindow.
Initial creation of TextureManager.
Initial creation of TextureTOCWindow.
Initial creation of Gen2Texture.
Initial creation of TextureCodebookWindow.
Initial implementation of TextureManager into GPU.
Stylistic cleanup and addition of setAt methods in MemoryWindow.
Added autoNudge and nudgePadding to CollidesWithTerrain.
Fixed bunnyhop bug with aircraft colliding with terrain. Closes #3.
Improved accuracy of dummy load in deferredFragShader.glsl.