Renders correct number of enemies
Renders correct number of enemies
Identifies first and all other map loads
Renders first login monsters, fix event listeners
Correctly deletes enemies on change screen
Remove console logs
Remove console logs
Renders enemies in positions sent by server
Fetches enemies from memory if possible
Passes over enemy positions for server side processing
Comment tricky part
Renders & moves enemies randomly on all clients
Merge upstream
Merge pull request #31 from rising-thunder/cilop

Adds multiplayer enemy support