player commit
Added IoHarbour, a wrapper for boost::asio::io_service
commented failing ship test
Added Acceptor and Connection wrappers
*Connection and Acceptor classes
*Some tests
*Added server_lib folder in the test dir
Client and Server simple apps
*ProtobufConnection class handles protobuf messages
*and uses MessageHandler to deal with received data
Merged with server
renamed PackedMessage to MessagePacker
Added GLUI_lib in lib_client and FindGLUI.cmake
Mess in the GameShip hierarchiy and test. Done for today evening
GameShip hierarchy changes
Ships' and Fields' changes. Field can sent boost.signal2 and slots are HitObeserver's
For that moment Ship classes and tests are complited
game_engine_lib classes FieldsUpdater is a pipe between serwer's messages and game engine
Before merged
Bug fix.
incorrect 2D index.
Merged