WebGLRenderer: material.side support in shadowmap.
Made Geometry2/IndexedGeometry2 more user friendly.
Starting to consider implementing geometry.bufferGeometry...
Updated examples and loaders to latest Geometry2/IndexedGeometry2.
WebGLShader: Trying to get getTranslatedShaderSource() to work. No luck...
Updated builds.
Merge branch 'dev' of https://github.com/mrdoob/three.js into blending-take2