Cereal tweaks
Merge pull request #7992 from MattAmmann/i_like_big_buts

Comestible grammar feast
Merge pull request #7991 from bountysource-support/patch-1

Add Bountysource badge to README
Merge pull request #7993 from Rivet-the-Zombie/more-fixes

Fixes tags for various firearms.
Remove the -Wno-missing-parameters so missing parameters trigger errors, just like jenkins.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA
Expands MUT_TOUGH eligibility, adds leads_to tags

Beasts & Lizards can get MUT_TOUGH; Medical can go up to MUT_TOUGH2.
(They are eligible for the first level and pass through it, but don't
have it in-category.)

Also adds the relevant leads-to tags so folks are more likely to get the
new stuff.
Translation template update
Merge pull request #7996 from VlasovVitaly/update-translations

Translation template update
Fixes stack sizes for extant plant seeds.
Merge pull request #7999 from Rivet-the-Zombie/seed-sizes

Fixes stack sizes for extant plant seeds.
Forgot to fix the weights as well.
Merge pull request #8000 from Rivet-the-Zombie/seed-weight-derp-fix

Forgot to fix the weights as well.
Aspic recipe tweak.

Another use for all those excess bones.
Merge pull request #8001 from Rivet-the-Zombie/aspic-fix

Aspic recipe tweak.
(Blocker-fix) No removing FBA

Fixes #7022.

This is the quickest fix: prohibit removing the FBA.  Once there are
other options, letting folks go to the "useless stump" level might not
be a problem.
Remove damage to animals from acid rain, thought this happened already.
Merge pull request #8002 from KA101/FBAfix

(Blocker-fix) No removing FBA
Merge branch 'no-acid-rain-damage' of https://github.com/kevingranade/Cataclysm-DDA into kevingranade-no-acid-rain-damage
Split part of map::sees_some_items into own function to check if items could be seen by a player if there were any items.

map::could_see_items checks if the player can detect whether there are any items or not.
map::sees_some_items does this too and checks if there are actually any items.