Make BrickGridComponent::Update use a max desired time instead of a maximum number of chunks/regions to update
Made BrickRenderComponent share vertices between faces
Increased render chunk size in Z
Made cloud shadowing use 3 octaves of noise instead of 6
Reduce the number of shadow cascades
Added rim lighting to clouds
Made cloud plane block the player
Fixed warped stars on the horizon
Change clouds to use high-frequency noise to perturb a low-frequency noise function, instead of a single broad-spectrum noise function; this is a little faster