Basic usage of blend_mode

Areas - fire and party alarms look better
Druggy 420 blazeit screen looks better
The whiteness of a flash looks nicer. Mob code makes me hesitant to really change this.
The nearsighted/welding mask dither looks better

If you want screenshots just ask.
Merge pull request #1729 from MrPerson/zone_of_the_blenders

Basic usage of blend_mode
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Hydroponics Plant Size Scaling!

Plants now get resized, based on their potency!
(Except for logs and sunflowers because they're snowflakes)

screenshot:
http://puu.sh/5iJws.png
Changes roundstart AI law behavior.
Changes Corporate to Kaze's popular Corporate2.
Included silicon_laws.txt
Add's IntigAsimov lawset as 'Asimov++'
Merge pull request #1 from RobRichards1997/19/12/2013-AI-Law-Does-Not-Compute

Add's IntigAsimov lawset as 'Asimov++'
Major changes & copypasta removal in AI module code.
This won't affect gameplay.
(Untested & map won't compile, I want to have the map in a seperate commit)
Updated the default map for AI board changes.
Changes Antimov over to the new AI law system and changes it's path on the map. Various fixes to the new system.
Finalized AI module refactoring. Everything works now.
Cleaning up of AI law datums, adds Custom AI board to the map.
Honk RD design datums use string paths~
Added a failsafe, default_laws is now a config option.
Jesus Christ it compiles
Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-deadlyboolets

Conflicts:
	code/modules/projectiles/guns/magic/wand.dm
Scattershot ho!