Fix indentation in Blender exporter script
Merge pull request #4649 from HashNuke/fix_indentation_in_blender_exporter

Fix indentation in Blender exporter script
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Trying to get the minecraft example to work with the new geometry classes.
Implemented Geometry2.merge().
Added offset and length parameters to Matrix3/Matrix4.applyToVector3Array().
Geometry: Removed unused variable assignation. Fixes #4652.
Merge branch 'dev' of https://github.com/mrdoob/three.js into dev
edited example path to be local, same as readme.me
Docs: Updated second build include instance.
Merge branch 'master' into dev
WebGLRenderer: material.side support in shadowmap.
Made Geometry2/IndexedGeometry2 more user friendly.
Starting to consider implementing geometry.bufferGeometry...
Updated examples and loaders to latest Geometry2/IndexedGeometry2.
WebGLShader: Trying to get getTranslatedShaderSource() to work. No luck...
Updated builds.