Fix incorrect matrix conversion
Fix access violation in korlib

When "Use Alpha" was disabled, we didn't write any alpha into the buffer,
which caused squish to overrun (it expected alpha).
Basic Modifiers

So this is a fairly massive chunk. I tried to get our Plasma Modifiers to
match the Blender Modifier UI fairly well. In the process, I discovered
that Blender "helpfully" hides the modifier button on Empty objects. Bah.

Significant Changes:
- Hid all of the Blender Physics mess
- The Physics context is now the Plasma Object context
- Moved Plasma Object and Plasma Synchronization to the Context Formerly
  Known as Physics
- Added a Plasma Modifier Panel

Here's how you create Plasma Modifiers:
- Add your PropertyGroup to properties.modifiers
- Make sure you have a pl_id naming your modifier, a category, and a label
- Implement the export() method to actually export something useful (not
  goat porn, please)
- Implement your UI draw function in ui.modifiers.
- Wasn't that easy?
Fix default page creation

This was broken in the manager/convert separation :/
Allow NONE textures to export
Make white actually be white...
Fix #2

It appears that we were storing PyHSPlasma objects in class attributes, so
they were being held after the plResManager went away--therefore their
keys were nuked. We should probably be holding keys and not objects, but
this fix works regardless.
It kept crashing here because the attribute didn't exist.  Tested using a cube.