Change log r10:

- Added: MCC_survive mode, by enabling this variables MCC interaction key will allow you to search map objects or spawned objects for random loot including: resources,
ammo and weapons. Requires inidbi running on the server, empty loot points will refresh every number of days in game time equal to the variable here:MCC_surviveModRefresh
It will also save items that the players placed in loot spawn objects so the players can use them as stashes for persistence purpose
//-----------------MCC Survive mod ---------------------------------------------
// Set to true to activate survival mode - scavange for loot to survive
MCC_surviveMod = true;

//How long in days(24H-game time) will it take for spawn position to refresh
MCC_surviveModRefresh = 1;

- Added: Building's doors will randomly locked in Missiow Wizard CQB missions.
- Added: ST Flashbang grenade integrated to MCC to work with neutralizing enemy units, stunned units will be more likely to surrender.
- Added: AI units will not automatically neutralized first they will drop their weapons and stand with their hands up the player should approach them and zip cuff them
         To restrain them or they might run off or even take their weapons again.
- Added: interact key allow you to drag static weapons and ammoboxes.
- Added: interact key allow you to flip turnover ATVs.
- Added: interact key allow you to push boats to water.
- Added: MCC Interaction key will open doors by clicking it and by holding it next to a door you'll have this options:
         - Mirror under the door: Allow the player to inspect the room before making an entry - requires tactical video probe item.
		 - Breaching charge: Will open locked door while inflicting heavy damage to units on the other side - requires claymore charge.
		 - Lock/Pick lock door: Allow the player to lock or unlock doors - requires multitool item or AGM's defuse tool.
- Added:  Non-lethal ammunition variable "MCC_nonLeathal" player using this ammunition on units closer then 30 meters will not kill them but stun them. Leave "" to none.
          By default "prpl_6Rnd_12Gauge_Slug" to work with Benelli M4 Super 90 Pack http://www.armaholic.com/page.php?id=21870
- Added: Interact with vehicles - by clicking the MCC interaction button next to a vehicle you can open the vehicles' doors or by holding the button you can board the vehicle
         in specific position or access the vehicle's inventory. While inside you can switch seats with the interaction key.
- Added: Lock doors (all) and Lock doors (random) to brushes - will lock doors in the given area.
- Added: Specialist in Role Selection will gain XP from disarming IEDs.
- Added: 2 new resources food and meds, what we'll do with them? Time will tell.
- Added: New items: Multitool, Tactical video probe
- Added: Ambient Combat AI Spawn Script Pack 0.90 by Spun (changed and altered for dynamic use in MCC)
- Fixed: In the spawn UI the delayed and cache buttons were Offset
- Fixed: Vehicle fire caused by IED will put off after some time.
- Fixed  Delayed Spawn and Caching working on dedicated server.
- Fixed  Blacklisting of known locations referred old function instead of CfgFunction
- Fixed: Error saving and loading IED and ambush groups while sync.
- Fixed: Hidden IED isn't deleted after disarming.
- Fixed: Respawn tents transparent icons.
- Changed: Refractors GAIA to use CfgFunctions (by MikeMatrix)
Merge branch 'GAIA' of https://github.com/shaygman/mcc_sandbox.Altis into GAIA