ACCESS: Add detection entry and subfolder adding for CD version
ACCESS: Add missing CMDOBJECT method to script command list
ACCESS: Beginnings of animation manager
ACCESS: Convert Scripts class to use a MemoryReadStream
ACCESS: Beginnings of inventory management
ACCESS: Cleanup of Amazon game flags
ACCESS: Fix skipping bytes in executeScript method
ACCESS: Implement some more opcodes
ACCESS: Implemented player loading
ACCESS: Implemented roomMenu
ACCESS: Fix bug in reloadRoom1
ACCESS: Adding sprite resources and screen saving
ACCESS: Implement 3 more opcodes
ACCESS: Fix typo in variable name
ACCESS: Changed _objectsTable from raw data array to SpriteResource array
ACCESS: Beginnings of logic for drawing sprite frames
ACCESS: Decompress sprite resource frames immediately on creation
ACCESS: Implement loadPlayField
ACCESS: Implement 2 opcodes
ACCESS: Fix loop in buildScreen