Added tests
Fixed access modifiers on classes
Basic Encounter combat done.
Added UserInteraction interface that Entity composes
Has hook for things like updating the display
Needs Loot generation as well as a Command system so things other than
attack are supported
Added Commands for entity actions during combat
Merge pull request #16 from EWUTinfoilHats/Combat

Combat
Merge pull request #17 from EWUTinfoilHats/Testing

Added tests
Fixed error with AttackBonus not taking Proficiency into account
Merge pull request #19 from EWUTinfoilHats/Bugfix

Fixed error with AttackBonus not taking Proficiency into account
Added basic Inventory support
Added Item removal to UseItemCommand
Fixed issue with EmptyHand being incorrectly counted as a weapon
Merge pull request #20 from EWUTinfoilHats/Inventory

Added basic Inventory support
Fixed stupid mistake with Wieldable and Inventory
Merge pull request #21 from EWUTinfoilHats/BugFix

Fixed stupid mistake with Wieldable and Inventory
Added very basic MonsterAI
Fix rebase issue
Merge pull request #18 from EWUTinfoilHats/AI

Added very basic MonsterAI
Added CombatGroup class to allow for multi target abilitys to work.
Merge pull request #22 from EWUTinfoilHats/Combat

Added CombatGroup class to allow for multi target abilitys to work.
Monsters

4 initial monsters, Encounter Generator, Monster Prototype, Will do
factory as soon as all monsters are ready to be made. giving monsters
weapons and armor to handle natural armor and natural weapons. So yeah
centipede with a mace.
Monsters!

Monster classes have been created.
Monsters Are Proficient

Added proficiencies to monsters.
Added Monster Factory Class, Entity names

Monster factory (giant switch of string comparisons), entity names.
Named all Monsters