Fixes #54 switch lock sound for vehicle and house

sound is only played for the player.
Fixes #37 key combinations can now be deactivated while being in a vehicle

which of course is already activated for all current key combinations
triggering character animations and a bit of code formating
Fixes #52 device now works with the same resourceCfg as gathering
Fixes #51 medics can now be manually charged with crimes
Fixes #56 ups
Fixes #57 players only get added ones per questioning
Fixes #58 all actionKey related handling of life_action_inUse is now centralized

no more super fast gathering and fishing
Fixes #63 while restrained players can now not throw grenade

or shoot etc. and a little cleanup to get rid of some strange behavior.
Fixes #62 charge players for attempted robbery automatically

players are now charged automatically with attempted robbery when they
break off a robbery in progress by leaving the rob radius.
don't know why I added this ...

this just adds to a list we already have to clean up.
Addition to Fix for #58

realized this was a bigger mess than I expected, I’ve tried to trim it
down and make sense out of this.
fixer upper
and more fixer upper stuff
Cleaning up the ReadMe

slowly preparing to move all of this into a nice Celts Organization on
GitHub
fixing up some strange code in the rob Actions
This might Fix #65 but mostly for testing purposes
... facedesk ...

the whole rework of actionKey handler was ment to handle
life_action_inUse externally, so by the time we get to this point
life_action_inUse is already set to true ....
Another fix for #56

mostly cleanup, added an additional check to prevent people being
charged base on an outdated unit list (we only get the unit name out of
the drop downbox) fe. if a user switches sides or units while the
wantedList is open
Small change to fix for #54

both lock and unlock for the car now play the beep sound.
#56 OK this will fix the 101

@CeltS-Dubbz261 no wonder the 101 didn't work ;) .... I've looked at
least 3 times over it and only tonight in a durr moment I spotted it ^^