Commit initial, phase de programmation fait, debut execution des raid
Add the rmOrder() communication with server
Add the next player mechanics in raid execution
Bugs correction (null pointer about territories without orders)
Implementation of the ImageSelector class. Not finished but working
Better implementation of the class ImageSelector
Mouvement rules partially implented but not the communcation server/clients
and the orders are still not automaticly remove once you don't have any troops
Mouvent rules : communication between clients done.
Some problems with the nextplayers, nextInternPhases mechanics
Implementation of the combat system started, still a lot to do, previous bug not fixed
Support mechanics implemented but still not working perfectly
Bugs about the support mechanics corrected
Gonna start the player card phase
The 2 concerned players now goes to the player's cards choice
Combatant cards mechanics seems to work (but special cards effect not implented). Got to the sword choice.
Small changes for the support mechanics
Battle go until the end, but the withdrawal is still not implented and there is some bugs with the cards
Small change that resolve a bug during the march phase, now if the first player don't have any march order, the second directly play.
Change the way the Player component is paint that resolve some display bugs
add the sword mechanics and correct some minor bugs
bug correction : now when an order is cancel and is the last of is kind (ex:last raid order cancel), the game go to the next gameplay phase
Also start to add the withdraw mechanics, but still dont work perfectly