Tiled maps now works at block tile level. New (and much simple) room title  management
Tiled map works nice. Add scopes and clouds tiles
Fully Tiled map support (rooms, rooms title, keys and set player location)
Willy can pick up keys
improve tiled work adding foreground layer
add glitchmeter progress bar and blinking keys
add first tweened enemies but collision doesnt work well :-/
minor change. Add individual time for enemies loop
fix some bugs, add enemy bug sprite, refactoring silly code to make it sillier and something I don't remember
Add filter b&w screen thanks to Gama11 https://groups.google.com/forum/#!topic/haxeflixel/iN8Kkr__yX0
minor changes