Removed console.log.
Removed Gestures stuff as it was all commented-out anyway.
Fixed the assignment of the fullScreenTarget so FS mode works again now.
added: Phaser.Utils.range
fixed: jshint errors
Rectangle.centerOn(x,y) allows you to quickly center a Rectangle on the given coordinates.
Group.addMultiple allows you to pass an array of game objects and they'll all be added to the Group in turn.
First experimental build of FlexGrid.
FlexGrid added to the ScaleManager.
The StateManager will now check if a State has a method called `resize`. If it does, and if the game is running in the RESIZE Scale Mode then this method will be called whenever the game resizes. It will be passed two parameters: `width` and `height` that will match the games new dimensions. Resizing can happen as a result of either the parent container changing shape, or the browser window resizing.
Lots of small enhancements and layer types.
A new custom build with no physics added.
moved: Utils.range to Math.numberArray
Rectangle.topRight returns a Point object that represents the top-right coordinate of the Rectangle.
First version of the FlexLayer class.
Swapped to using FlexLayers.
More FlexGrid updates.
Merge pull request #1172 from eguneys/dev

A new custom build with no physics added.
Merge pull request #1170 from codevinsky/feature/utils

Phaser.Utils.range: easily create an array that contains a range of numbers.
Swapped the order of the Camera.view floor to avoid the 1px jitter effect on the right of maps.