Faster computer boot after jump

Boosted initial core detection
Prevented player message spam on invalid ship size
Generic computer integration

Propagated generic computer to all tile entities
Adding OpenComputer support & API cleanup

Adding OpenComputer callbacks
Removed unused scanRay method in Radar API
Updated CloakingDeviceCore API:
- "enable" replaces enableCloakingField, disableCloakingField and
isEnabled
Updated Controller API:
- dim_positive replaces dim_getp and dim_setp
- dim_negative replaces dim_getn and dim_setn
- mode replaces set_mode
- distance replaces set_distance
- direction replaces set_direction
- getAttachedPlayers replaces get_attached_players with string and list
- summon now returns true on sucess instead of null, false on failure
instead of -1
- pos replaces get_x, get_y, get_z
- getEnergyLevel replaces get_energy_level and get_energy_max
- getEnergyRequired replaces get_energy_required
- jump replaces do_jump
- getShipSize replaces get_ship_size
- beaconFrequency replaces set_beacon_frequency
- getOrientation replaces get_dx and get_dz
- coreFrequency replaces set_core_frequency
- isInSpace replaces is_in_space
- isInHyperspace replaces is_in_hyperspace
- targetJumpgate replaces set_target_jumpgate
Renamed setFieldTier to tier in CloakingDeviceCore API
Renamed energy to getEnergyLevel in Lift and ShipScanner APIs
Updated all APIs to return current and max energy from getEnergyLevel
method
Added state to ShipScanner API