Camera pitch and other things.

Note: I changed some buttons' label characters. I hope you like them.

Added camera pitch.
Disabled shadow.
Changing vessel rotation buttons to ButtonRepeat.
Rotate camera around ship axis instead of relative "up"
Add option to hide launch clamps.
Resolving Pull request e5c6da9d9ff7c7f3ca0a583eb5664a5517df6651
Merge branch 'dev-master' of github.com:bigorangemachine/ksp-kronalutils into dev-master
Resolving Pull request e5c6da9d9ff7c7f3ca0a583eb5664a5517df6651
Merge pull request #11 from deckblad/dev-master

Camera pitch and other things.
Renamed 'Explode' to 'Offset' (Thanks Scott Manley for the Adjectives
Merge branch 'dev-master' of github.com:bigorangemachine/ksp-kronalutils into dev-master
Adjusted UI to include shadow
New Readme
new readme
New Readme noting changes.  Disabled 'Blue Print' shader (by default) as it was causing issues.  Added background color sliders and changed the default background colour onto the blue-print blue.  Adjust code from previous commit
Whoops deleted the dev-branch.  Restoring from backup
Merge branch 'dev-master' of github.com:bigorangemachine/ksp-kronalutils into dev-master
Fixing SPH Rotation

Wow, I did it. Ignore this commit. I'm gonna clean it up in the next.
SPH Rotation Working

We now have working pitch and rotation in both VAB and SPH. There are
definitely some glitches at the extent of some angles. But, you can
still get just about any perspective on a vehicle.

I changed the defaults on edge detect to give better results off the
bat. No normals lines.

There's an issue with aspect while saving from SPH. I may need to
calculate aspect ratio backwards if in SPH.
Added image quality control dial. Adjusted UI again
Forgot readme
Fixing Procedural Fairings

They now preserve lock/unlock. Stay the correct size. Increase width of
save file.
Fixing farClipPlane on long planes
Merge remote-tracking branch 'upstream/dev-master' into dev-master

Conflicts:
	src/KRSVesselShot.cs
	src/KRSVesselShotUI.cs