Integrated unity template sources.
Converted project to Unity 4.3.4
Updated inout manager (copied from ggj 2014 bifocus project).
Updated Networking code from ggj 2014 bifocus project.
Moved networking files to Networking folder.
Moved various files to subfolders.
Updated GameCamera abstract class
Moved camera code to subfolder.
Cameras derive from GameCamera.
Added first person camera.
Updated third person camera.
Added PlayerSupportCamera component to specify whether a camera supports a specific class of player.
Updated GameTemplate to use new GameCamera interface.
Refactored basic GamePlayerController.
Various player manager refactoring.
Added Gui and Time managers.
Integrated many changes from GameHunt code (ggj 2014 bifocus project).
Refactored PlayerClass & GameEntityType, merged into GameEntityClass.
Many menu related code integrated from ggj 2014 bifocus project.
Add unity scenes for select menu and end screen.
Fixed compile error about old references to GameHunt.
Moved GamePlayerController to Input subfolder.
Small cleanup / notes for GamePlayerController.
Project name set to pumhs.