Source sampler was bound correctly in PostProcessRenderStage
RenderStage.enable and RenderStage.disable now return this.
TargetTextureFloat now uses linear filtering, if possible.
Disabled shadow casting for transparent renderers until shadow mapping is refactored
Moved SSAO post process before transparency and anti-aliasing
Added TargetTexture.getTextureFilter
Added depth shader
Fixes to SSAO implementation
Merge
Updated builds