Better map

- More collision objects
- Addes 'player' and 'rabbit' spawnpoint.
- Tree tileset changed for easier 'stump' finding. :)
Small map change
Collidable trees and more

- Collidable trees
- Objects place themselves in their containers
- Trees get their 'stump' image
- More object types can be created. (ugly if-else loop. How to make
better?)
- x & y locations through constructors
- Map fix if location is double and not int.
- Tree stumps and rocks on map.
Merge branch 'Develop' of https://github.com/PimV/Bermuda-TheGame into Trees
ImageLoader.loadTileSet() returns ID of first tile
Fixed orders (glitchy way)
Removed comments
Merge pull request #16 from PimV/Trees

Trees
Merge pull request #17 from PimV/Hotfix

ImageLoader.loadTileSet() returns ID of first tile
Merge branch 'Develop'
tile fix (van paint_order naar develop)
Merge pull request #19 from PimV/Paint_Order

Fixed orders (glitchy way)
player collision vergroot bij de voeten
New map
New map
added exit button action
Map size getter
Camera fixed to map
Merge pull request #20 from PimV/Develop

Develop