Bump bone hand docs LeapJS version
Add renderDepth to bone meshes

prevents transparency bouncing
Add names to bone meshes

Good: you can now ask a mesh for its name
Bad: scene.getObjectByName will only return one object, and these are
not easily keyed by hand id.
Add 'desktop' setting to bone hand
[boneHand] Allow renderOps (options)
Bump to 0.11pre
[bone hand] cast shadow by default