Changes to CMake file to be able to compile 0.4 SDK.
Initial changes needed to compile for 0.4 SDK
Added left and right projection offset matrix and a center projection matrix.
Added basic warping via distortion mesh.
Commented out code paths in CMakefile that currently is not working.
Added orientation change support.
ProjectionOffset modified by aspect ratio.
Set up Oculus render window on correct screen.
Updated readme file.
Moved aspect ratio calculation to own function.
Fixed aspect ratio problem which caused shearing when HMD rolled.
Updated CMake script to find Oculus library on Win64 platform.
Detect swap buffer message, needed to be able to implement support for time warp #14 and for better tracking #16.
Get time before warp camera is rendered, needed to be able to implement support for time warp #14.
Run beginFrameTiming during constuctor otherwise we will get an ASSERT when running in debug mode.
Support for positional tracking added. This closes #16.
Support for time warp added. This closes #14.
Moved application of shader parameters to an own function to reduce code duplication.
Removed unused variable.
Look for OSG_THIRD_PARTY environment variable.