Initial commit
Initial commit (from non-versioning development)
Added zip file for easy distribution
Added readme
Fixed a bug that occurred when saving the game while in a city
Merge branch 'master' of github.com:synap5e/cubeworld-trader-fast-travel
Changed wording to support more than 2 files
Fix #7
Merge branch 'master' of github.com:synap5e/cubeworld-trader-fast-travel
Added code that may solve whatever issue caused #1 and code that should prevent it from
happening again
Fixed the checking and fixed the exit() being outside the if
Bug fixes
Code quality improovments
Anti-bug assertions
Updated release stuff
Restructure
Major source code cleanup.

Re-implemented getting the current location using new opcodes
Performance improvments; code injected into the render loop runs around 64 times less frequently
Logging to a file to allow for better bug reports
Key-events (nothing bound yet)
Alert boxes when opcodes are not found
...and more general improvments
Changed from keyevent to internal keyboard listener
Attempted fixes for all known bugs :D
Town portal spell bound to 'J'
Script to install the portal skin by Deza
Changed push_examine so that it does not search for opcodes itself, rather uses a offset
from other opcodes in the same function.
Changed opcode search for load_world
Fixed the bug where the last city (used for town portal) was not set upon teleporting to a
city