Modified Player and Enemy classes to use data from the ConfigurationHandler
Added unfinished enemy manager.
Merge remote-tracking branch 'origin/0.1' into 0.0
Fixed/Merged EnemyManager. Update, Draw, and Despawn all work. Despawn range set to single screen.
Fixed ConfigurationHandler after multiplat fix broke it, removed enemy count output to terminal from EnemyManager
Added Enemy spawning.
updating Enemy and Player classes
Merge branch '0.1' of https://github.com/cberizko/BlockyRogue into 0.1
Added a way to exit/end a Scene. Created a base to use for the TitleScreenScene.
Updated and implemented title screen, added blocks.ttf to assets.
Added code for checking collision between Enemy and Projectile
added velocity and scene removal
Merge branch '0.1' of https://github.com/cberizko/BlockyRogue into 0.1
removed extra deletion
Adding Enemy taking damage on collision with projectile, as well as projectile death on collision with Enemy.
Merge branch '0.1' of https://github.com/cberizko/BlockyRogue into 0.1
Fixed scene manager errors
General code clean-up, added FULLSCREEN_MODE variable in config file, also fixed crash when ConfigHandler can not find a Key in the config data map
Centered projectile on all sides of player
Fixed Projectile enums causing compiling errors on Linux.