# maybe fixed a problem with operator ambiguity
trying to move things, got strange std:: bug
numerical very unstable movement test with high gravity
numerically more stable integration sheme for gravity
commented out a duplicate operation
WIP simple collision - commit for rebase purposes
Formelherleitung für Kollision
wip - nonfunctional collisionImplementation
check in for rebase
Merge branch 'physics' of github.com:Jojendersie/Monolith into physics
strange compile error at the Mat3x3 cast ...