Build files + docs update.
Update phaser.d.ts

Recent additions.
Merge pull request #728 from clark-stevenson/patch-1

Update phaser.d.ts
Fixed that the TimerEvent should flag as pendingDelete before calling the callback, because callback might trigger the reorder function
Merge pull request #729 from garyyeap/fix-timer-event

Fixed that the TimerEvent should flag as pendingDelete before calling the callback, because callback might trigger the reorder function
Fix for #732 (Timer.onComplete not firing).
jsdoc updates across Math and InputHandler.
Group.resetCursor will reset the Group cursor back to the start of the group, or to the given index value.
World.wrap will take a game object and if its x/y coordinates fall outside of the world bounds it will be repositioned on the opposite side, for a wrap-around effect.
Group.setProperty will now check if the property exists before setting it, this applies to Group.setAll and anything else using setProperty internally.
change order in destroy method, first clear references then null all values
Group.destroy checks parent before removing (thanks @clark-stevenson, fix #733)
ArcadePhysics.collideSpriteVsGroup checks if Sprite has a body before carrying on, now safely skips sub-groups or other non-Sprite group children.
QuadTree.retrieve now checks to see if the given Sprite has a body before carrying on.
Merge pull request #734 from georgiee/fix-animation-destroy

Phaser.Animation#destroy fixed null reference of game
Group.remove now checks the child to see if it's a member of the root Group before removing it, otherwise Pixi throws an Error.
New build files for the weekend :)
Tidied up the 2D logos and added one without glow effect.
Add missing semicolons. Now working with WebStorm 8.
Revert "Add missing semicolons. Now working with WebStorm 8."

This reverts commit 01b7a5957a19f72f06285d30955ab6abfd2fb44c.
Fix phaser.d.ts

Add missing semicolons from d.ts file. Now it's working with WebStorm 8.
Fixed typo in world.setMaterial

The function contained a typo: bodies is an Array and so bodies.setMaterial is undefined