damage creatures & items with closing palisade gates
move stuff into its own function
make function name match open_gate function name
Style game::open() and game::close().
Grr kill tabs.
Shove a limited number of small items out of the way automatically when closing a door.
Held radioactive items only irradiate player, not map square
Amended item flags and added radiation level from items to geiger counter iuse
Added descriptions for radioactive items
Storage & suits
Head-handling

Books up the Headgear and makes the basic filter & gas masks tougher to
craft.  (They now require Charcoal to help the filter, as well as
another point of Tailoring and a point of Fabrication.)
Survivor mask reshuffle

Per IRC discussion with Rivet, all survivor masks are now made with a
fabrication roll and use Tailoring for a support skill.

Standard masks are still Tailoring, though the XL gas mask now needs a
point of fabrication to expand an existing mask.
- delete 'genderswap' window;
- one more border_color instead of lt_gray
upped radiation damage
insignificant stuff for flexibility
0 -> NULL, remove unused function declaration, make forced_gate_closing private
Teleportation only tries to avoid teleporting you into a wall; zombies are okay
Syntax fixes
Back, Torso, Arms, & Hands

Tweaked the leather armor's difficulty up a notch since the leather
trenchcoat requires 6 Tailoring and yet is more encumbering.  Booking
proceeds apace; most of it is book-assisted autolearn.  Improved
detail-attention (as Tailoring improves) justifies a lot of autolearning
IMO.
Rest of it

MWR.