start of buffergeometry rewrite
round 1!
more updates
Making progress
More tweaks, attempting to flip texture Y
It works again
Adding shaders for shields
- really need to move this stuff into some schema... :(
Making portals crazy by default
bugfixes
splitting flipped texture and transparent to separate flags
- flipped might no longer be needed?
Adding artifact glow
Adding a window resize handler
Starting fleshing out models and such

Adding the ability to easily replace uniforms on individual models
Adding tinted_textured
other updates
fixing find to follow symlinks
adding resonator parts
updating deserializer slightly

extra blocks at the end of some .obj files were breaking things
Updating camera controller

Adding a target
synchronizing period uniforms
Adding turretResourceUnit

Also updating serializer to handle some files better
Test change to handle shaders natively
Updating the engine to work with the shaders out of the box
Removing modified shaders and updating asset migration script