(MESS) Going to devcb2. (nw)
Reverted previous neogeo change, added comment explaining why hack is needed for now (nw)
grchamp.c: use a real palette (nw)
(MESS) Some more cleanups for 990_x. (nw)
Checkpoint 2:
gfxdecode devices must now be assigned a palette in MCFG. Added palette devices to several MESS drivers and devices to comply with this requirement. This palette is assigned as a default to the gfx_elements created by the device (but still not used for drawing yet, except in the UI graphics viewer)

Tilemaps now have a pointer to a palette device and use that palette for rgb32 drawing, rather than the palette of the screen or bitmap they are drawing to (since rgb32 screens don't have palettes now). When a tilemap is created, it takes its palette from the gfxdecode device it was created with, but you can change a tilemap's palette device with set_palette() at any time (doing this does not mark the tilemap dirty, since all tilemaps use indexed bitmaps internally)
fix UI tilemap viewer (nw)
amiga: added a pair of functions to the driver class. (nw)
Converted dl1416_device to devcb2 (nw)
hunter2: save RAM contents as NVRAM (no whatsnew)
Converted hd64610_device to devcb2 (nw)
Converted 74145_device to devcb2 (nw)
Converted mc68901_device to devcb2 (nw)
fixed problematic mame drivers (nw)
Fixed all bitmap.palette() users to use m_palette instead (nw)
There is also machine().primary_screen that we should replace wiht m_screen, and most is in devices (nw)
primary_screen -> first_screen() (nw)
validation fix (nw)
Converted ds75161a_device to devcb2 (nw)
Possible fix for leland.c and tdv2324.c problems in debug builds regression test run. (nw)
Fix for gx4000 problems in debug builds regression test run. (nw)